Paradox Game Engine
v1.0.0 beta06
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Enumerations
TextureFlags.cs File Reference
Go to the source code of this file.
Namespaces
package
SiliconStudio.Paradox.Graphics
Enumerations
enum
SiliconStudio.Paradox.Graphics.TextureFlags
{
SiliconStudio.Paradox.Graphics.TextureFlags.None
= 0,
SiliconStudio.Paradox.Graphics.TextureFlags.ShaderResource
= 1,
SiliconStudio.Paradox.Graphics.TextureFlags.RenderTarget
= 2,
SiliconStudio.Paradox.Graphics.TextureFlags.UnorderedAccess
= 4,
SiliconStudio.Paradox.Graphics.TextureFlags.DepthStencil
= 8
}
sources
engine
SiliconStudio.Paradox.Graphics
TextureFlags.cs
Generated on Sat Dec 20 2014 21:54:04 for Paradox Game Engine by
1.8.7