Paradox Game Engine  v1.0.0 beta06
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TextureDimension.cs
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1 // Copyright (c) 2014 Silicon Studio Corp. (http://siliconstudio.co.jp)
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4 // Copyright (c) 2010-2012 SharpDX - Alexandre Mutel
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23 
24 using SiliconStudio.Core;
25 
26 namespace SiliconStudio.Paradox.Graphics
27 {
28  /// <summary>
29  /// Defines the dimension of a texture.
30  /// </summary>
31  [DataContract]
32  public enum TextureDimension
33  {
34  /// <summary>
35  /// The texture dimension is 1D.
36  /// </summary>
37  Texture1D,
38 
39  /// <summary>
40  /// The texture dimension is 2D.
41  /// </summary>
42  Texture2D,
43 
44  /// <summary>
45  /// The texture dimension is 3D.
46  /// </summary>
47  Texture3D,
48 
49  /// <summary>
50  /// The texture dimension is a CubeMap.
51  /// </summary>
53  }
54 }
A TextureCube frontend to SharpDX.Direct3D11.Texture2D.
Definition: TextureCube.cs:37
TextureDimension
Defines the dimension of a texture.
A Texture 3D frontend to SharpDX.Direct3D11.Texture3D.
Definition: Texture3D.cs:37
A Texture 2D frontend to SharpDX.Direct3D11.Texture2D.
Definition: Texture2D.cs:37
A Texture 1D frontend to SharpDX.Direct3D11.Texture1D.
Definition: Texture1D.cs:37