5 using System.Diagnostics;
7 using SiliconStudio.Core;
9 namespace SiliconStudio.
Paradox.Audio
14 [DebuggerDisplay(
"{Name}")]
25 throw new ArgumentNullException(
"engine");
34 #region Disposing Utilities
36 internal void CheckNotDisposed()
39 throw new ObjectDisposedException(
"this");
AudioEngineState
Describe the possible states of the AudioEngine.
Base class for a framework component.
Represents the audio engine. In current version, the audio engine necessarily creates its context on ...
Base class for all the sounds and sound instances.