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Paradox Game Engine
v1.0.0 beta06
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Base class for all the sounds and sound instances. More...
Additional Inherited Members | |
Public Member Functions inherited from SiliconStudio.Core.ComponentBase | |
| void | Dispose () |
| override string | ToString () |
Public Attributes inherited from SiliconStudio.Core.ComponentBase | |
| PropertyContainer | Tags |
| Gets the attached properties to this component. More... | |
Protected Member Functions inherited from SiliconStudio.Core.ComponentBase | |
| ComponentBase () | |
| Initializes a new instance of the ComponentBase class. More... | |
| ComponentBase (string name) | |
| Initializes a new instance of the ComponentBase class. More... | |
| virtual void | OnNameChanged () |
| Called when Name property was changed. More... | |
| virtual void | Destroy () |
| Disposes of object resources. More... | |
Properties inherited from SiliconStudio.Core.ComponentBase | |
| long | Id [get, set] |
| string | Name [get, set] |
| Gets or sets the name of this component. More... | |
| bool | IsDisposed [get, set] |
| Has the component been disposed or not yet. More... | |
Properties inherited from SiliconStudio.Core.IComponent | |
| long | Id [get] |
| Gets the id of this component. More... | |
| string | Name [get] |
| Gets the name of this component. More... | |
Properties inherited from SiliconStudio.Core.IReferencable | |
| int | ReferenceCount [get] |
| Gets the reference count of this instance. More... | |
Properties inherited from SiliconStudio.Core.ICollectorHolder | |
| ObjectCollector | Collector [get] |
| Gets the collector. More... | |
Base class for all the sounds and sound instances.
Definition at line 15 of file SoundBase.cs.