Paradox Game Engine  v1.0.0 beta06
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AudioEngineState.cs
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1 // Copyright (c) 2014 Silicon Studio Corp. (http://siliconstudio.co.jp)
2 // This file is distributed under GPL v3. See LICENSE.md for details.
3 namespace SiliconStudio.Paradox.Audio
4 {
5  /// <summary>
6  /// Describe the possible states of the <see cref="AudioEngine"/>.
7  /// </summary>
8  public enum AudioEngineState
9  {
10  /// <summary>
11  /// The audio engine is currently running.
12  /// </summary>
13  Running,
14 
15  /// <summary>
16  /// The audio engine is currently paused. Any calls to play will be dropped.
17  /// </summary>
18  Paused,
19 
20  /// <summary>
21  /// The audio engine is not currently usable due to missing audio hardware or unplugged audio output.
22  /// </summary>
24 
25  /// <summary>
26  /// The audio engine is disposed. The current instance cannot be used to play or create sounds anymore.
27  /// </summary>
28  Disposed,
29  }
30 }
AudioEngineState
Describe the possible states of the AudioEngine.
The audio engine is not currently usable due to missing audio hardware or unplugged audio output...
The audio engine is disposed. The current instance cannot be used to play or create sounds anymore...
The audio engine is currently paused. Any calls to play will be dropped.