Paradox Game Engine  v1.0.0 beta06
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RenderingParameters.cs
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1 // <auto-generated>
2 // Do not edit this file yourself!
3 //
4 // This code was generated by Paradox Shader Mixin Code Generator.
5 // To generate it yourself, please install SiliconStudio.Paradox.VisualStudio.Package .vsix
6 // and re-save the associated .pdxfx.
7 // </auto-generated>
8 
9 using System;
10 using SiliconStudio.Core;
11 using SiliconStudio.Paradox.Effects;
12 using SiliconStudio.Paradox.Graphics;
13 using SiliconStudio.Paradox.Shaders;
14 using SiliconStudio.Core.Mathematics;
16 
17 
18 #line 3 "C:\Projects\Paradox\sources\engine\SiliconStudio.Paradox.Engine\Effects\RenderingParameters.pdxfx"
19 namespace SiliconStudio.Paradox.Effects
20 {
21  [DataContract]
22 #line 5
24  {
25 
26  #line 7
27  public static readonly ParameterKey<bool> UseDeferred = ParameterKeys.New<bool>();
28 
29  #line 8
30  public static readonly ParameterKey<bool> UseTransparent = ParameterKeys.New<bool>();
31 
32  #line 9
33  public static readonly ParameterKey<RenderLayers> RenderLayer = ParameterKeys.New<RenderLayers>(RenderLayers.RenderLayerAll);
34 
35  #line 10
36  public static readonly ParameterKey<RenderLayers> ActiveRenderLayer = ParameterKeys.New<RenderLayers>(RenderLayers.RenderLayerAll);
37  };
38 }
Key of an effect parameter.
Definition: ParameterKey.cs:15
All-in-One Buffer class linked SharpDX.Direct3D11.Buffer.
SiliconStudio.Paradox.Graphics.Buffer Buffer