Paradox Game Engine  v1.0.0 beta06
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ShaderMixinParameters.cs
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1 // Copyright (c) 2014 Silicon Studio Corp. (http://siliconstudio.co.jp)
2 // This file is distributed under GPL v3. See LICENSE.md for details.
3 using SiliconStudio.Core;
4 using SiliconStudio.Core.Serialization;
5 using SiliconStudio.Paradox.Effects;
6 
7 namespace SiliconStudio.Paradox.Shaders
8 {
9  /// <summary>
10  /// Parameters used for mixin.
11  /// </summary>
12  [DataContract]
14  {
15  /// <summary>
16  /// Initializes a new instance of the <see cref="ShaderMixinParameters"/> class.
17  /// </summary>
19  {
20  }
21 
22  /// <summary>
23  /// Initializes a new instance of the <see cref="ParameterCollection" /> class.
24  /// </summary>
25  /// <param name="name">The name.</param>
26  public ShaderMixinParameters(string name) : base(name)
27  {
28  }
29  }
30 }
ShaderMixinParameters(string name)
Initializes a new instance of the ParameterCollection class.
ShaderMixinParameters()
Initializes a new instance of the ShaderMixinParameters class.
A container to handle a hierarchical collection of effect variables.