4 using System.Collections.Generic;
5 using System.Collections.Specialized;
6 using SiliconStudio.Core.Serialization.Converters;
7 using SiliconStudio.Core.Serialization.Serializers;
8 using SiliconStudio.Paradox.Effects;
9 using SiliconStudio.Paradox.Engine;
10 using SiliconStudio.Paradox.EntityModel;
11 using SiliconStudio.Paradox.Games;
12 using SiliconStudio.Core;
13 using SiliconStudio.Core.Collections;
14 using SiliconStudio.Core.Mathematics;
16 namespace SiliconStudio.
Paradox.Engine
19 [DataContract(
"ModelNodeLinkComponent")]
24 internal MeshProcessor.EntityLink EntityLink;
27 private string nodeName;
56 public string NodeName
69 private void UpdateDirty()
71 var processor = Processor;
72 if (processor != null)
74 lock (processor.DirtyLinks)
76 processor.DirtyLinks.Add(
this);
Base class for converters to/from a data type.
Add a Model to an Entity, that will be used during rendering.
A class that represents a tag propety.