3 using SiliconStudio.Core.Serialization.Converters;
4 using SiliconStudio.Paradox.Effects;
5 using SiliconStudio.Paradox.EntityModel;
6 using SiliconStudio.Core;
8 namespace SiliconStudio.
Paradox.Engine
14 [DataContract(
"ModelComponent")]
46 [DataMemberCustomSerializer]
74 public bool Enabled {
get; set; }
83 public float DrawOrder {
get; set; }
92 private void ModelUpdated()
96 if (ModelViewHierarchy != null)
99 ModelViewHierarchy.Initialize(model);
ModelComponent(Model model)
Initializes a new instance of the ModelComponent class.
Base class for converters to/from a data type.
ModelComponent()
Initializes a new instance of the ModelComponent class.
Instance of a model with its parameters.
Add a Model to an Entity, that will be used during rendering.
Performs hierarchical updates for a given Model.
A class that represents a tag propety.
Collection of Mesh, each one usually being a different LOD of the same Model. The effect system will ...
A container to handle a hierarchical collection of effect variables.