10 using SiliconStudio.Core;
11 using SiliconStudio.Paradox.Effects;
12 using SiliconStudio.Paradox.Graphics;
13 using SiliconStudio.Paradox.Shaders;
14 using SiliconStudio.Core.Mathematics;
18 #line 3 "D:\Code\Paradox\sources\engine\SiliconStudio.Paradox.Engine\Effects\MaterialParameters.pdxfx"
19 namespace SiliconStudio.
Paradox.Effects
54 public static readonly
ParameterKey<bool> UseSpecularEnvironmentMapping = ParameterKeys.New<
bool>();
57 public static readonly
ParameterKey<bool> UseDiffuseEnvironmentMapping = ParameterKeys.New<
bool>();
SiliconStudio.Paradox.Graphics.Buffer Buffer
Key of an effect parameter.
Parameters used for mixin.
A mixin performing a combination of ShaderClassSource and other mixins.
All-in-One Buffer class linked SharpDX.Direct3D11.Buffer.