9 /// A playable sound can loop (ref <see cref="IsLooped"/>), be played (ref <see cref="Play"/>), be paused (ref <see cref="Pause"/>), be resumed (ref <see cref="Play"/>),
10 /// be stopped (ref <see cref="Stop()"/>) and be attenuated (ref <see cref="Volume"/>).
11 /// To query the current state of a sound use the <see cref="PlayState"/> property.
12 /// To stop a sound after its currently loop use <see cref="ExitLoop"/>
22 /// Does the sound is automatically looping from beginning when it reaches the end.
23 /// </summary>
24 /// <remarks>If you want to make a sound play continuously until stopped, be sure to set IsLooped to true <bold>before</bold> you call <see cref="Play"/>.
25 /// To quit a loop when playing, use <see cref="ExitLoop"/></remarks>
26 /// <exception cref="ObjectDisposedException">The sound has already been disposed</exception>
27 /// <exception cref="InvalidOperationException">IsLooped cannot be modified after the sound has started to play</exception>