Paradox Game Engine  v1.0.0 beta06
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SoundPlayState.cs
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1 // Copyright (c) 2014 Silicon Studio Corp. (http://siliconstudio.co.jp)
2 // This file is distributed under GPL v3. See LICENSE.md for details.
3 
4 namespace SiliconStudio.Paradox.Audio
5 {
6  /// <summary>
7  /// Current state (playing, paused, or stopped) of a sound implementing the <see cref="IPlayableSound"/> interface.
8  /// </summary>
9  /// <seealso cref="IPlayableSound"/>
10  public enum SoundPlayState
11  {
12  /// <summary>
13  /// The sound is currently being played.
14  /// </summary>
15  Playing,
16 
17  /// <summary>
18  /// The sound is currently paused.
19  /// </summary>
20  Paused,
21 
22  /// <summary>
23  /// The sound is currently stopped.
24  /// </summary>
25  Stopped,
26  }
27 }
SoundPlayState
Current state (playing, paused, or stopped) of a sound implementing the IPlayableSound interface...
The audio engine is currently paused. Any calls to play will be dropped.
The sound is currently being played.
The recorder is currently stopped.