Paradox Game Engine  v1.0.0 beta06
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IPlayableSound.cs File Reference

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Classes

interface  SiliconStudio.Paradox.Audio.IPlayableSound
 Interface for a playable sound. A playable sound can loop (ref IsLooped), be played (ref Play), be paused (ref Pause), be resumed (ref Play), be stopped (ref Stop()) and be attenuated (ref Volume). To query the current state of a sound use the PlayState property. To stop a sound after its currently loop use ExitLoop More...
 

Namespaces

package  SiliconStudio.Paradox.Audio