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Paradox Game Engine
v1.0.0 beta06
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Go to the source code of this file.
Classes | |
interface | SiliconStudio.Paradox.Audio.IPlayableSound |
Interface for a playable sound. A playable sound can loop (ref IsLooped), be played (ref Play), be paused (ref Pause), be resumed (ref Play), be stopped (ref Stop()) and be attenuated (ref Volume). To query the current state of a sound use the PlayState property. To stop a sound after its currently loop use ExitLoop More... | |
Namespaces | |
package | SiliconStudio.Paradox.Audio |