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IEffectCompiler.cs
Go to the documentation of this file.
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// Copyright (c) 2014 Silicon Studio Corp. (http://siliconstudio.co.jp)
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// This file is distributed under GPL v3. See LICENSE.md for details.
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using
System.Collections.Generic;
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using
SiliconStudio.Paradox.Effects;
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namespace
SiliconStudio.
Paradox
.Shaders.Compiler
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{
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/// <summary>
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/// Main interface used to compile a shader.
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/// </summary>
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public
interface
IEffectCompiler
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{
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/// <summary>
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/// Compiles the specified shader source.
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/// </summary>
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/// <param name="shaderSource">The shader source.</param>
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/// <param name="compilerParameters">The compiler parameters.</param>
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/// <param name="modifiedShaders">The modified shaders during the whole application lifetime.</param>
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/// <param name="recentlyModifiedShaders">The modified shaders since last call.</param>
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/// <returns>Result of the compilation.</returns>
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CompilerResults
Compile(
ShaderSource
shaderSource,
CompilerParameters
compilerParameters, HashSet<string> modifiedShaders, HashSet<string> recentlyModifiedShaders);
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}
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}
SiliconStudio.Paradox.Shaders.Compiler.CompilerParameters
Parameters used for compilation.
Definition:
CompilerParameters.cs:13
SiliconStudio.Paradox.Shaders.Compiler.CompilerResults
Result of a compilation.
Definition:
CompilerResults.cs:13
SiliconStudio.Paradox.Graphics.Paradox
Paradox image file.
SiliconStudio.Paradox.Shaders.ShaderSource
A shader source.
Definition:
ShaderSource.cs:12
SiliconStudio.Paradox.Shaders.Compiler.IEffectCompiler
Main interface used to compile a shader.
Definition:
IEffectCompiler.cs:12
sources
engine
SiliconStudio.Paradox.Shaders
Compiler
IEffectCompiler.cs
Generated on Sat Dec 20 2014 21:52:01 for Paradox Game Engine by
1.8.7