3 using SiliconStudio.Core;
4 using SiliconStudio.Paradox.Effects;
5 using SiliconStudio.Paradox.Graphics;
7 namespace SiliconStudio.
Paradox.Shaders.Compiler
35 Platform = GraphicsPlatform.Direct3D11;
36 Profile = GraphicsProfile.Level_11_0;
47 return Get(GraphicsPlatformKey);
52 Set(GraphicsPlatformKey, value);
64 return Get(GraphicsProfileKey);
69 Set(GraphicsProfileKey, value);
Key of an effect parameter.
GraphicsPlatform
The graphics platform.
Parameters used for compilation.
GraphicsProfile
Identifies the set of supported devices for the demo based on device capabilities.
A container to handle a hierarchical collection of effect variables.
CompilerParameters()
Initializes a new instance of the CompilerParameters class.