3 using SiliconStudio.Core;
 
    4 using SiliconStudio.Paradox.Effects;
 
    5 using SiliconStudio.Paradox.Graphics;
 
    7 namespace SiliconStudio.
Paradox.Shaders.Compiler
 
   35             Platform = GraphicsPlatform.Direct3D11;
 
   36             Profile = GraphicsProfile.Level_11_0;
 
   47                 return Get(GraphicsPlatformKey);
 
   52                 Set(GraphicsPlatformKey, value);
 
   64                 return Get(GraphicsProfileKey);
 
   69                 Set(GraphicsProfileKey, value);
 
Key of an effect parameter. 
 
GraphicsPlatform
The graphics platform. 
 
Parameters used for compilation. 
 
GraphicsProfile
Identifies the set of supported devices for the demo based on device capabilities. 
 
A container to handle a hierarchical collection of effect variables. 
 
CompilerParameters()
Initializes a new instance of the CompilerParameters class.