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ShaderSource.cs
Go to the documentation of this file.
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// Copyright (c) 2014 Silicon Studio Corp. (http://siliconstudio.co.jp)
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// This file is distributed under GPL v3. See LICENSE.md for details.
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using
SiliconStudio.Core;
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using
SiliconStudio.Core.Serialization;
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namespace
SiliconStudio.
Paradox
.Shaders
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{
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/// <summary>
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/// A shader source.
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/// </summary>
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[DataContract(Inherited =
true
)]
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public
abstract
class
ShaderSource
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{
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/// <summary>
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/// Deep clones this instance.
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/// </summary>
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/// <returns>A new instance.</returns>
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public
abstract
object
Clone();
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/// <summary>
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/// Determines whether the specified <see cref="System.Object" /> is equal to this instance.
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/// </summary>
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/// <param name="against">The <see cref="System.Object" /> to compare with this instance.</param>
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/// <returns><c>true</c> if the specified <see cref="System.Object" /> is equal to this instance; otherwise, <c>false</c>.</returns>
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public
abstract
override
bool
Equals(
object
against);
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public
abstract
override
int
GetHashCode();
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}
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}
SiliconStudio.Paradox.Graphics.Paradox
Paradox image file.
SiliconStudio.Paradox.Shaders.ShaderSource
A shader source.
Definition:
ShaderSource.cs:12
sources
engine
SiliconStudio.Paradox.Shaders
ShaderSource.cs
Generated on Sat Dec 20 2014 21:52:02 for Paradox Game Engine by
1.8.7