Paradox Game Engine  v1.0.0 beta06
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SiliconStudio.Paradox.Shaders.ShaderSource Class Referenceabstract

A shader source. More...

Inheritance diagram for SiliconStudio.Paradox.Shaders.ShaderSource:
SiliconStudio.Paradox.Shaders.ShaderArraySource SiliconStudio.Paradox.Shaders.ShaderClassSource SiliconStudio.Paradox.Shaders.ShaderMixinGeneratorSource SiliconStudio.Paradox.Shaders.ShaderMixinSource

Public Member Functions

abstract object Clone ()
 Deep clones this instance. More...
 
abstract override bool Equals (object against)
 Determines whether the specified System.Object is equal to this instance. More...
 
abstract override int GetHashCode ()
 

Detailed Description

A shader source.

Definition at line 12 of file ShaderSource.cs.

Member Function Documentation

abstract object SiliconStudio.Paradox.Shaders.ShaderSource.Clone ( )
pure virtual
abstract override bool SiliconStudio.Paradox.Shaders.ShaderSource.Equals ( object  against)
pure virtual

Determines whether the specified System.Object is equal to this instance.

Parameters
againstThe System.Object to compare with this instance.
Returns
true if the specified System.Object is equal to this instance; otherwise, false.

Implemented in SiliconStudio.Paradox.Shaders.ShaderMixinSource, SiliconStudio.Paradox.Shaders.ShaderClassSource, SiliconStudio.Paradox.Shaders.ShaderMixinGeneratorSource, and SiliconStudio.Paradox.Shaders.ShaderArraySource.


The documentation for this class was generated from the following file: