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Paradox Game Engine
v1.0.0 beta06
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A shader source. More...
Public Member Functions | |
| abstract object | Clone () |
| Deep clones this instance. More... | |
| abstract override bool | Equals (object against) |
| Determines whether the specified System.Object is equal to this instance. More... | |
| abstract override int | GetHashCode () |
A shader source.
Definition at line 12 of file ShaderSource.cs.
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pure virtual |
Deep clones this instance.
Implemented in SiliconStudio.Paradox.Shaders.ShaderMixinSource, SiliconStudio.Paradox.Shaders.ShaderClassSource, SiliconStudio.Paradox.Shaders.ShaderMixinGeneratorSource, and SiliconStudio.Paradox.Shaders.ShaderArraySource.
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pure virtual |
Determines whether the specified System.Object is equal to this instance.
| against | The System.Object to compare with this instance. |
true if the specified System.Object is equal to this instance; otherwise, false.Implemented in SiliconStudio.Paradox.Shaders.ShaderMixinSource, SiliconStudio.Paradox.Shaders.ShaderClassSource, SiliconStudio.Paradox.Shaders.ShaderMixinGeneratorSource, and SiliconStudio.Paradox.Shaders.ShaderArraySource.
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pure virtual |