4 using SiliconStudio.Paradox.Effects;
5 using SiliconStudio.Paradox.Graphics;
7 namespace SiliconStudio.
Paradox.Extensions
16 var vertexBufferBinding =
new VertexBufferBinding(primitive.VertexBuffer,
new T().GetLayout(), primitive.VertexBuffer.ElementCount);
17 var indexBufferBinding =
new IndexBufferBinding(primitive.IndexBuffer, primitive.IsIndex32Bits, primitive.IndexBuffer.ElementCount);
22 VertexBuffers =
new[] { vertexBufferBinding },
24 DrawCount = primitive.IndexBuffer.ElementCount
An extension class for the GeometricPrimitive
PrimitiveType
Defines how vertex data is ordered.
A geometric primitive used to draw a simple model built from a set of vertices and indices...
The base interface for all the vertex data structure.
Binding structure that specifies a vertex buffer and other per-vertex parameters (such as offset and ...