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MeshDraw.cs
Go to the documentation of this file.
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// Copyright (c) 2014 Silicon Studio Corp. (http://siliconstudio.co.jp)
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// This file is distributed under GPL v3. See LICENSE.md for details.
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using
SiliconStudio.Core.Serialization.Converters;
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using
SiliconStudio.Paradox.Graphics;
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namespace
SiliconStudio.
Paradox
.Effects
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{
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// Need to add support for fields in auto data converter
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[
DataConverter
(AutoGenerate =
true
)]
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public
class
MeshDraw
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{
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[DataMemberConvert]
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public
PrimitiveType
PrimitiveType
;
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[DataMemberConvert]
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public
int
DrawCount
;
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[DataMemberConvert]
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public
int
StartLocation
;
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[DataMemberConvert]
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public
VertexBufferBinding
[]
VertexBuffers
;
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[DataMemberConvert]
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public
IndexBufferBinding
IndexBuffer
;
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}
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}
SiliconStudio.Paradox.Effects.MeshDraw.StartLocation
int StartLocation
Definition:
MeshDraw.cs:19
SiliconStudio.Paradox.Graphics.IndexBufferBinding
Definition:
IndexBufferBinding.cs:9
SiliconStudio.Paradox.Effects.MeshDraw.VertexBuffers
VertexBufferBinding[] VertexBuffers
Definition:
MeshDraw.cs:22
SiliconStudio.Core.Serialization.Converters.DataConverter
Base class for converters to/from a data type.
Definition:
DataConverter.cs:10
SiliconStudio.Paradox.Effects.MeshDraw.IndexBuffer
IndexBufferBinding IndexBuffer
Definition:
MeshDraw.cs:25
SiliconStudio.Paradox.Effects.MeshDraw.PrimitiveType
PrimitiveType PrimitiveType
Definition:
MeshDraw.cs:13
SiliconStudio.Paradox.Graphics.Paradox
Paradox image file.
SiliconStudio.Paradox.Graphics.PrimitiveType
PrimitiveType
Defines how vertex data is ordered.
Definition:
PrimitiveType.cs:12
SiliconStudio.Paradox.Effects.MeshDraw.DrawCount
int DrawCount
Definition:
MeshDraw.cs:16
SiliconStudio.Paradox.Effects.MeshDraw
Definition:
MeshDraw.cs:10
SiliconStudio.Paradox.Graphics.VertexBufferBinding
Binding structure that specifies a vertex buffer and other per-vertex parameters (such as offset and ...
Definition:
VertexBufferBinding.cs:12
sources
engine
SiliconStudio.Paradox.Engine
Effects
MeshDraw.cs
Generated on Sat Dec 20 2014 21:51:40 for Paradox Game Engine by
1.8.7