Paradox Game Engine  v1.0.0 beta06
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MeshDraw.cs
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1 // Copyright (c) 2014 Silicon Studio Corp. (http://siliconstudio.co.jp)
2 // This file is distributed under GPL v3. See LICENSE.md for details.
3 using SiliconStudio.Core.Serialization.Converters;
4 using SiliconStudio.Paradox.Graphics;
5 
6 namespace SiliconStudio.Paradox.Effects
7 {
8  // Need to add support for fields in auto data converter
9  [DataConverter(AutoGenerate = true)]
10  public class MeshDraw
11  {
12  [DataMemberConvert]
14 
15  [DataMemberConvert]
16  public int DrawCount;
17 
18  [DataMemberConvert]
19  public int StartLocation;
20 
21  [DataMemberConvert]
23 
24  [DataMemberConvert]
26  }
27 }
VertexBufferBinding[] VertexBuffers
Definition: MeshDraw.cs:22
Base class for converters to/from a data type.
PrimitiveType
Defines how vertex data is ordered.
Binding structure that specifies a vertex buffer and other per-vertex parameters (such as offset and ...