Paradox Game Engine  v1.0.0 beta06
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IVertex.cs
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1 // Copyright (c) 2014 Silicon Studio Corp. (http://siliconstudio.co.jp)
2 // This file is distributed under GPL v3. See LICENSE.md for details.
3 
4 namespace SiliconStudio.Paradox.Graphics
5 {
6  /// <summary>
7  /// The base interface for all the vertex data structure.
8  /// </summary>
9  public interface IVertex
10  {
11  /// <summary>
12  /// Gets the layout of the vertex.
13  /// </summary>
14  /// <returns></returns>
15  VertexDeclaration GetLayout();
16 
17  /// <summary>
18  /// Flip the vertex winding.
19  /// </summary>
20  void FlipWinding();
21  }
22 }
The layout of a vertex buffer with a set of VertexElement.
The base interface for all the vertex data structure.
Definition: IVertex.cs:9