Paradox Game Engine
v1.0.0 beta06
Main Page
Related Pages
Packages
Classes
Files
File List
File Members
All
Classes
Namespaces
Files
Functions
Variables
Typedefs
Enumerations
Enumerator
Properties
Events
Macros
Pages
IVertex.cs
Go to the documentation of this file.
1
// Copyright (c) 2014 Silicon Studio Corp. (http://siliconstudio.co.jp)
2
// This file is distributed under GPL v3. See LICENSE.md for details.
3
4
namespace
SiliconStudio.
Paradox
.Graphics
5
{
6
/// <summary>
7
/// The base interface for all the vertex data structure.
8
/// </summary>
9
public
interface
IVertex
10
{
11
/// <summary>
12
/// Gets the layout of the vertex.
13
/// </summary>
14
/// <returns></returns>
15
VertexDeclaration
GetLayout();
16
17
/// <summary>
18
/// Flip the vertex winding.
19
/// </summary>
20
void
FlipWinding();
21
}
22
}
SiliconStudio.Paradox.Graphics.VertexDeclaration
The layout of a vertex buffer with a set of VertexElement.
Definition:
VertexDeclaration.cs:16
SiliconStudio.Paradox.Graphics.Paradox
Paradox image file.
SiliconStudio.Paradox.Graphics.IVertex
The base interface for all the vertex data structure.
Definition:
IVertex.cs:9
sources
engine
SiliconStudio.Paradox.Graphics
IVertex.cs
Generated on Sat Dec 20 2014 21:51:51 for Paradox Game Engine by
1.8.7