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GraphicsPlatform.cs
Go to the documentation of this file.
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// Copyright (c) 2014 Silicon Studio Corp. (http://siliconstudio.co.jp)
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// This file is distributed under GPL v3. See LICENSE.md for details.
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using
SiliconStudio.Core;
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namespace
SiliconStudio.
Paradox
.Graphics
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{
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/// <summary>
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/// The graphics platform.
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/// </summary>
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[DataContract(
"GraphicsPlatform"
)]
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public
enum
GraphicsPlatform
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{
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/// <summary>
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/// HLSL Direc3D Shader.
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/// </summary>
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Direct3D11
,
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/// <summary>
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/// GLSL OpenGL Shader.
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/// </summary>
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OpenGL
,
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/// <summary>
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/// GLSL OpenGL ES Shader.
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/// </summary>
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OpenGLES
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}
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}
SiliconStudio.Paradox.Graphics.OpenGL
GLSL OpenGL Shader.
SiliconStudio.Paradox.Graphics.GraphicsPlatform
GraphicsPlatform
The graphics platform.
Definition:
GraphicsPlatform.cs:11
SiliconStudio.Paradox.Graphics.OpenGLES
GLSL OpenGL ES Shader.
SiliconStudio.Paradox.Graphics.Paradox
Paradox image file.
SiliconStudio.Paradox.Graphics.Direct3D11
HLSL Direc3D Shader.
sources
engine
SiliconStudio.Paradox
Graphics
GraphicsPlatform.cs
Generated on Sat Dec 20 2014 21:52:06 for Paradox Game Engine by
1.8.7