Paradox Game Engine  v1.0.0 beta06
 All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Properties Events Macros Pages
GraphicsPlatform.cs
Go to the documentation of this file.
1 // Copyright (c) 2014 Silicon Studio Corp. (http://siliconstudio.co.jp)
2 // This file is distributed under GPL v3. See LICENSE.md for details.
3 using SiliconStudio.Core;
4 
5 namespace SiliconStudio.Paradox.Graphics
6 {
7  /// <summary>
8  /// The graphics platform.
9  /// </summary>
10  [DataContract("GraphicsPlatform")]
11  public enum GraphicsPlatform
12  {
13  /// <summary>
14  /// HLSL Direc3D Shader.
15  /// </summary>
16  Direct3D11,
17 
18  /// <summary>
19  /// GLSL OpenGL Shader.
20  /// </summary>
21  OpenGL,
22 
23  /// <summary>
24  /// GLSL OpenGL ES Shader.
25  /// </summary>
26  OpenGLES
27  }
28 }
GraphicsPlatform
The graphics platform.