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Paradox Game Engine
v1.0.0 beta06
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Namespaces | |
| package | Direct3D |
| package | OpenGL |
Classes | |
| class | CompilerParameters |
| Parameters used for compilation. More... | |
| class | CompilerResults |
| Result of a compilation. More... | |
| class | EffectCompiler |
| An IEffectCompiler which will compile effect into multiple shader code, and compile them with a IShaderCompiler. More... | |
| class | EffectCompilerBase |
| Base class for implementations of IEffectCompiler, providing some helper functions. More... | |
| class | EffectCompilerCache |
| Checks if an effect has already been compiled in its cache before deferring to a real IEffectCompiler. More... | |
| class | EffectCompilerChain |
| Helper class that delegates actual compilation to another IEffectCompiler. More... | |
| interface | IEffectCompiler |
| Main interface used to compile a shader. More... | |
| interface | IShaderCompiler |
| class | NullEffectCompiler |
| class | ShaderBytecodeResult |
| class | ShaderSourceComparer |