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Paradox Game Engine
v1.0.0 beta06
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Namespaces | |
package | Direct3D |
package | OpenGL |
Classes | |
class | CompilerParameters |
Parameters used for compilation. More... | |
class | CompilerResults |
Result of a compilation. More... | |
class | EffectCompiler |
An IEffectCompiler which will compile effect into multiple shader code, and compile them with a IShaderCompiler. More... | |
class | EffectCompilerBase |
Base class for implementations of IEffectCompiler, providing some helper functions. More... | |
class | EffectCompilerCache |
Checks if an effect has already been compiled in its cache before deferring to a real IEffectCompiler. More... | |
class | EffectCompilerChain |
Helper class that delegates actual compilation to another IEffectCompiler. More... | |
interface | IEffectCompiler |
Main interface used to compile a shader. More... | |
interface | IShaderCompiler |
class | NullEffectCompiler |
class | ShaderBytecodeResult |
class | ShaderSourceComparer |