Paradox Game Engine  v1.0.0 beta06
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TextureFormat.cs
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1 // Copyright (c) 2014 Silicon Studio Corp. (http://siliconstudio.co.jp)
2 // This file is distributed under GPL v3. See LICENSE.md for details.
3 using SiliconStudio.Core;
4 
5 namespace SiliconStudio.Paradox.Assets.Texture
6 {
7  [DataContract]
8  public enum TextureFormat
9  {
10  Compressed,
11  HighColor,
12  TrueColor,
13  AsIs,
14  //Custom,
15  }
16 }
Same as Deferred mode, except sprites are sorted by texture prior to drawing. This can improve perfor...