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TextureFormat.cs
Go to the documentation of this file.
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// Copyright (c) 2014 Silicon Studio Corp. (http://siliconstudio.co.jp)
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// This file is distributed under GPL v3. See LICENSE.md for details.
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using
SiliconStudio.Core;
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namespace
SiliconStudio.
Paradox
.Assets.
Texture
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{
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[DataContract]
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public
enum
TextureFormat
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{
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Compressed
,
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HighColor
,
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TrueColor
,
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AsIs
,
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//Custom,
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}
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}
SiliconStudio.Paradox.Assets.Texture.TextureFormat
TextureFormat
Definition:
TextureFormat.cs:8
SiliconStudio.Paradox.Graphics.Texture
Same as Deferred mode, except sprites are sorted by texture prior to drawing. This can improve perfor...
SiliconStudio.Paradox.Assets.Texture.TrueColor
SiliconStudio.Paradox.Graphics.Paradox
Paradox image file.
SiliconStudio.Paradox.Assets.Texture.HighColor
SiliconStudio.Paradox.Assets.Texture.AsIs
SiliconStudio.Paradox.Assets.Texture.Compressed
sources
engine
SiliconStudio.Paradox.Assets
Texture
TextureFormat.cs
Generated on Sat Dec 20 2014 21:51:35 for Paradox Game Engine by
1.8.7