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AlphaFormat.cs
Go to the documentation of this file.
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// Copyright (c) 2014 Silicon Studio Corp. (http://siliconstudio.co.jp)
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// This file is distributed under GPL v3. See LICENSE.md for details.
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using
SiliconStudio.Core;
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namespace
SiliconStudio.Paradox.Assets.Texture
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{
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[DataContract]
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public
enum
AlphaFormat
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{
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/// <summary>
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/// Alpha channel should be ignored.
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/// </summary>
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None,
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/// <summary>
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/// Alpha channel should be stored as 1-bit mask if possible.
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/// </summary>
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Mask,
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/// <summary>
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/// Alpha channel should be stored with explicit compression. Well suited to sharp alpha transitions between translucent and opaque areas.
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/// </summary>
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Explicit
,
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/// <summary>
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/// Alpha channel should be stored using interpolation. Well suited for alpha gradient.
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/// </summary>
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Interpolated
,
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}
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}
SiliconStudio.Paradox.Assets.Texture.AlphaFormat
AlphaFormat
Definition:
AlphaFormat.cs:8
SiliconStudio.Paradox.Assets.Texture.Explicit
Alpha channel should be stored with explicit compression. Well suited to sharp alpha transitions betw...
SiliconStudio.Paradox.Assets.Texture.Interpolated
Alpha channel should be stored using interpolation. Well suited for alpha gradient.
sources
engine
SiliconStudio.Paradox.Assets
Texture
AlphaFormat.cs
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