25 namespace SiliconStudio.
Paradox.Games
58 int UpdateOrder {
get; }
An interface that is called by GameBase.Update.
EventHandler< EventArgs > UpdateOrderChanged
Occurs when the UpdateOrder property changes.
Current timing used for variable-step (real time) or fixed-step (game time) games.
EventHandler< EventArgs > EnabledChanged
Occurs when the Enabled property changes.