3 using SiliconStudio.Paradox.Shaders;
5 namespace SiliconStudio.
Paradox.Graphics
13 return new Shader(device, shaderStage, shaderBytecode);
Performs primitive-based rendering, creates resources, handles system-level variables, adjusts gamma ramp levels, and creates shaders. See The+GraphicsDevice+class to learn more about the class.
static Shader New(GraphicsDevice device, ShaderStage shaderStage, byte[] shaderBytecode)
ShaderStage
Enum to specify shader stage.