4 using SiliconStudio.Core;
6 namespace SiliconStudio.
Paradox.Graphics
11 public Action<GraphicsResourceBase>
Reload;
51 var resources = device.Resources;
66 protected internal virtual bool OnPause()
75 protected internal virtual void OnResume()
87 var resources = device.Resources;
90 resources.Remove(
this);
Action< GraphicsResourceBase > Reload
GraphicsResourceBase(GraphicsDevice device, string name)
Initializes a new instance of the GraphicsResourceBase class.
Base class for a framework component.
GraphicsResourceBase(GraphicsDevice device)
Initializes a new instance of the GraphicsResourceBase class.
override void Destroy()
Disposes of object resources.
Performs primitive-based rendering, creates resources, handles system-level variables, adjusts gamma ramp levels, and creates shaders. See The+GraphicsDevice+class to learn more about the class.
GraphicsResourceLifetimeState
Describes the lifetime state of a graphics resource.
GraphicsResourceBase()
Initializes a new instance of the GraphicsResourceBase class.