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ShaderStage.cs
Go to the documentation of this file.
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// Copyright (c) 2014 Silicon Studio Corp. (http://siliconstudio.co.jp)
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// This file is distributed under GPL v3. See LICENSE.md for details.
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using
SiliconStudio.Core;
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using
SiliconStudio.Core.Serialization;
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namespace
SiliconStudio.
Paradox
.Shaders
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{
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/// <summary>
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/// Enum to specify shader stage.
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/// </summary>
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[DataContract]
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public
enum
ShaderStage
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{
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/// <summary>
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/// No shader stage defined.
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/// </summary>
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None = 0,
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/// <summary>
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/// The vertex shader stage.
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/// </summary>
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Vertex = 1,
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/// <summary>
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/// The Hull shader stage.
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/// </summary>
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Hull = 2,
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/// <summary>
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/// The domain shader stage.
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/// </summary>
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Domain = 3,
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/// <summary>
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/// The geometry shader stage.
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/// </summary>
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Geometry = 4,
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/// <summary>
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/// The pixel shader stage.
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/// </summary>
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Pixel = 5,
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/// <summary>
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/// The compute shader stage.
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/// </summary>
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Compute = 6,
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}
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}
SiliconStudio.Paradox.Graphics.Paradox
Paradox image file.
SiliconStudio.Paradox.Shaders.ShaderStage
ShaderStage
Enum to specify shader stage.
Definition:
ShaderStage.cs:12
sources
engine
SiliconStudio.Paradox.Shaders
ShaderStage.cs
Generated on Sat Dec 20 2014 21:52:02 for Paradox Game Engine by
1.8.7