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Paradox Game Engine
v1.0.0 beta06
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While and Do-While statement. More...
Public Member Functions | |
| override IEnumerable< Node > | Childrens () |
Gets the child nodes.
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| override string | ToString () |
Public Member Functions inherited from SiliconStudio.Shaders.Ast.Node | |
| override bool | Equals (object against) |
| override int | GetHashCode () |
| object | GetTag (object tagKey) |
| Gets a tag value associated to this node.. More... | |
| bool | RemoveTag (object tagKey) |
| Gets a tag value associated to this node.. More... | |
| bool | ContainsTag (object tagKey) |
| Determines whether the specified instance contains this tag. More... | |
| void | SetTag (object tagKey, object tagValue) |
| Sets a tag value associated to this node. More... | |
| override string | ToString () |
Properties | |
| Expression | Condition [get, set] |
| Gets or sets the condition. More... | |
| bool | IsDoWhile [get, set] |
| Gets or sets a value indicating whether this instance is a do while. More... | |
| Statement | Statement [get, set] |
| Gets or sets the statement. More... | |
Properties inherited from SiliconStudio.Shaders.Ast.Statement | |
| List< AttributeBase > | Attributes [get, set] |
| Gets or sets the attributes. More... | |
Properties inherited from SiliconStudio.Shaders.Ast.Node | |
| SourceSpan | Span [get, set] |
| Gets or sets the source span. More... | |
| List< Node > | ChildrenList [get] |
| Gets the childrens. More... | |
Properties inherited from SiliconStudio.Shaders.Ast.IAttributes | |
| List< AttributeBase > | Attributes [get, set] |
Additional Inherited Members | |
Static Public Member Functions inherited from SiliconStudio.Shaders.Ast.Node | |
| static bool | operator== (Node left, Node right) |
| static bool | operator!= (Node left, Node right) |
Protected Member Functions inherited from SiliconStudio.Shaders.Ast.Statement | |
| Statement () | |
| Initializes a new instance of the Statement class. More... | |
Protected Member Functions inherited from SiliconStudio.Shaders.Ast.Node | |
| Node () | |
| Initializes a new instance of the Node class. More... | |
While and Do-While statement.
Definition at line 12 of file WhileStatement.cs.
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virtual |
Gets the child nodes.
Reimplemented from SiliconStudio.Shaders.Ast.Node.
Definition at line 45 of file WhileStatement.cs.
| override string SiliconStudio.Shaders.Ast.WhileStatement.ToString | ( | ) |
Definition at line 54 of file WhileStatement.cs.
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getset |
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getset |
Gets or sets a value indicating whether this instance is a do while.
true if this instance is a do while; otherwise, false.
Definition at line 30 of file WhileStatement.cs.
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getset |