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Statement.cs
Go to the documentation of this file.
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// Copyright (c) 2014 Silicon Studio Corp. (http://siliconstudio.co.jp)
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// This file is distributed under GPL v3. See LICENSE.md for details.
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using
System
;
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using
System.Collections.Generic;
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namespace
SiliconStudio.Shaders.Ast
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{
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/// <summary>
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/// Base root class for all statements.
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/// </summary>
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public
abstract
class
Statement
:
Node
,
IAttributes
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{
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/// <summary>
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/// Initializes a new instance of the <see cref="Statement"/> class.
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/// </summary>
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protected
Statement
()
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{
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Attributes =
new
List<AttributeBase>();
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}
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/// <summary>
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/// Gets or sets the attributes.
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/// </summary>
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/// <value>
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/// The attributes.
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/// </value>
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public
List<AttributeBase> Attributes {
get
; set; }
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}
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}
SiliconStudio.Shaders.Ast.IAttributes
Definition:
IAttributes.cs:7
SiliconStudio.Shaders.Parser.System
A system file.
SiliconStudio.Shaders.Ast.Node
Abstract node.
Definition:
Node.cs:15
SiliconStudio.Shaders.Ast.Statement.Statement
Statement()
Initializes a new instance of the Statement class.
Definition:
Statement.cs:16
SiliconStudio.Shaders.Ast.Statement
Base root class for all statements.
Definition:
Statement.cs:11
sources
common
shaders
SiliconStudio.Shaders
Ast
Statement.cs
Generated on Sat Dec 20 2014 21:51:25 for Paradox Game Engine by
1.8.7