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Paradox Game Engine
v1.0.0 beta06
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Toplevel container of a shader parsing result. More...
Public Member Functions | |
Shader () | |
Initializes a new instance of the Shader class. More... | |
override IEnumerable< Node > | Childrens () |
Gets the child nodes.
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override bool | Equals (object against) |
override int | GetHashCode () |
object | GetTag (object tagKey) |
Gets a tag value associated to this node.. More... | |
bool | RemoveTag (object tagKey) |
Gets a tag value associated to this node.. More... | |
bool | ContainsTag (object tagKey) |
Determines whether the specified instance contains this tag. More... | |
void | SetTag (object tagKey, object tagValue) |
Sets a tag value associated to this node. More... | |
override string | ToString () |
Properties | |
List< Node > | Declarations [get, set] |
Gets or sets the declarations. More... | |
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SourceSpan | Span [get, set] |
Gets or sets the source span. More... | |
List< Node > | ChildrenList [get] |
Gets the childrens. More... | |
Additional Inherited Members | |
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static bool | operator== (Node left, Node right) |
static bool | operator!= (Node left, Node right) |
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Node () | |
Initializes a new instance of the Node class. More... | |
SiliconStudio.Shaders.Ast.Shader.Shader | ( | ) |
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virtual |
Gets the child nodes.
Reimplemented from SiliconStudio.Shaders.Ast.Node.
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getset |