4 using System.Collections;
5 using System.Collections.Generic;
7 namespace SiliconStudio.Shaders.Ast
14 #region Constructors and Destructors
21 Declarations =
new List<Node>();
26 #region Public Properties
34 public List<Node> Declarations {
get; set; }
38 #region Public Methods
override IEnumerable< Node > Childrens()
Gets the child nodes. An enumeration of child nodes
Shader()
Initializes a new instance of the Shader class.
Toplevel container of a shader parsing result.