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Paradox Game Engine
v1.0.0 beta06
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A literal expression. More...
Public Member Functions | |
LiteralExpression () | |
Initializes a new instance of the LiteralExpression class. More... | |
LiteralExpression (Literal literal) | |
Initializes a new instance of the LiteralExpression class. More... | |
LiteralExpression (object value) | |
Initializes a new instance of the LiteralExpression class. More... | |
bool | Equals (LiteralExpression other) |
override bool | Equals (object obj) |
override int | GetHashCode () |
override IEnumerable< Node > | Childrens () |
Gets the child nodes.
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override string | ToString () |
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Expression () | |
Initializes a new instance of the Expression class. More... | |
override string | ToString () |
bool | Equals (Expression other) |
override bool | Equals (object obj) |
override int | GetHashCode () |
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override bool | Equals (object against) |
override int | GetHashCode () |
object | GetTag (object tagKey) |
Gets a tag value associated to this node.. More... | |
bool | RemoveTag (object tagKey) |
Gets a tag value associated to this node.. More... | |
bool | ContainsTag (object tagKey) |
Determines whether the specified instance contains this tag. More... | |
void | SetTag (object tagKey, object tagValue) |
Sets a tag value associated to this node. More... | |
override string | ToString () |
Static Public Member Functions | |
static bool | operator== (LiteralExpression left, LiteralExpression right) |
static bool | operator!= (LiteralExpression left, LiteralExpression right) |
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static bool | operator== (Expression left, Expression right) |
static bool | operator!= (Expression left, Expression right) |
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static bool | operator== (Node left, Node right) |
static bool | operator!= (Node left, Node right) |
Properties | |
Literal | Literal [get, set] |
Gets or sets the literal. More... | |
string | Text [get, set] |
Gets or sets the text. More... | |
object | Value [get, set] |
Gets or sets the value. More... | |
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TypeInference | TypeInference [get, set] |
Gets or sets the type reference. More... | |
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SourceSpan | Span [get, set] |
Gets or sets the source span. More... | |
List< Node > | ChildrenList [get] |
Gets the childrens. More... | |
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TypeInference | TypeInference [get, set] |
Gets or sets the reference. More... | |
Additional Inherited Members | |
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Node () | |
Initializes a new instance of the Node class. More... | |
A literal expression.
Definition at line 12 of file LiteralExpression.cs.
SiliconStudio.Shaders.Ast.LiteralExpression.LiteralExpression | ( | ) |
Initializes a new instance of the LiteralExpression class.
Definition at line 19 of file LiteralExpression.cs.
SiliconStudio.Shaders.Ast.LiteralExpression.LiteralExpression | ( | Literal | literal | ) |
Initializes a new instance of the LiteralExpression class.
literal | The literal. |
Definition at line 29 of file LiteralExpression.cs.
SiliconStudio.Shaders.Ast.LiteralExpression.LiteralExpression | ( | object | value | ) |
Initializes a new instance of the LiteralExpression class.
value | The value. |
Definition at line 40 of file LiteralExpression.cs.
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virtual |
Gets the child nodes.
Reimplemented from SiliconStudio.Shaders.Ast.Node.
Definition at line 136 of file LiteralExpression.cs.
bool SiliconStudio.Shaders.Ast.LiteralExpression.Equals | ( | LiteralExpression | other | ) |
Definition at line 105 of file LiteralExpression.cs.
References SiliconStudio.Shaders.Ast.LiteralExpression.Literal.
override bool SiliconStudio.Shaders.Ast.LiteralExpression.Equals | ( | object | obj | ) |
Definition at line 112 of file LiteralExpression.cs.
override int SiliconStudio.Shaders.Ast.LiteralExpression.GetHashCode | ( | ) |
Definition at line 120 of file LiteralExpression.cs.
References SiliconStudio.Shaders.Ast.Literal.GetHashCode().
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static |
Definition at line 130 of file LiteralExpression.cs.
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static |
Definition at line 125 of file LiteralExpression.cs.
override string SiliconStudio.Shaders.Ast.LiteralExpression.ToString | ( | ) |
Definition at line 144 of file LiteralExpression.cs.
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getset |
Gets or sets the literal.
The literal.
Definition at line 55 of file LiteralExpression.cs.
Referenced by SiliconStudio.Shaders.Ast.LiteralExpression.Equals().
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getset |
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getset |