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Paradox Game Engine
v1.0.0 beta06
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A field of a struct. More...
Public Member Functions | |
| Literal () | |
| Initializes a new instance of the Literal class. More... | |
| Literal (object value) | |
| Initializes a new instance of the Literal class. More... | |
| override IEnumerable< Node > | Childrens () |
Gets the child nodes.
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| override string | ToString () |
| bool | Equals (Literal other) |
| override bool | Equals (object obj) |
| override int | GetHashCode () |
Public Member Functions inherited from SiliconStudio.Shaders.Ast.Node | |
| override bool | Equals (object against) |
| override int | GetHashCode () |
| object | GetTag (object tagKey) |
| Gets a tag value associated to this node.. More... | |
| bool | RemoveTag (object tagKey) |
| Gets a tag value associated to this node.. More... | |
| bool | ContainsTag (object tagKey) |
| Determines whether the specified instance contains this tag. More... | |
| void | SetTag (object tagKey, object tagValue) |
| Sets a tag value associated to this node. More... | |
| override string | ToString () |
Static Public Member Functions | |
| static bool | operator== (Literal left, Literal right) |
| Implements the operator ==. More... | |
| static bool | operator!= (Literal left, Literal right) |
| Implements the operator !=. More... | |
Static Public Member Functions inherited from SiliconStudio.Shaders.Ast.Node | |
| static bool | operator== (Node left, Node right) |
| static bool | operator!= (Node left, Node right) |
Properties | |
| string | Text [get, set] |
| Gets or sets the text. More... | |
| object | Value [get, set] |
| Gets or sets the value. More... | |
| List< Literal > | SubLiterals [get, set] |
| Gets or sets the sub literals. More... | |
Properties inherited from SiliconStudio.Shaders.Ast.Node | |
| SourceSpan | Span [get, set] |
| Gets or sets the source span. More... | |
| List< Node > | ChildrenList [get] |
| Gets the childrens. More... | |
Additional Inherited Members | |
Protected Member Functions inherited from SiliconStudio.Shaders.Ast.Node | |
| Node () | |
| Initializes a new instance of the Node class. More... | |
A field of a struct.
Definition at line 13 of file Literal.cs.
| SiliconStudio.Shaders.Ast.Literal.Literal | ( | ) |
Initializes a new instance of the Literal class.
Definition at line 23 of file Literal.cs.
| SiliconStudio.Shaders.Ast.Literal.Literal | ( | object | value | ) |
Initializes a new instance of the Literal class.
| value | The value. |
Definition at line 33 of file Literal.cs.
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virtual |
Gets the child nodes.
Reimplemented from SiliconStudio.Shaders.Ast.Node.
Definition at line 86 of file Literal.cs.
| bool SiliconStudio.Shaders.Ast.Literal.Equals | ( | Literal | other | ) |
Definition at line 126 of file Literal.cs.
| override bool SiliconStudio.Shaders.Ast.Literal.Equals | ( | object | obj | ) |
Definition at line 140 of file Literal.cs.
| override int SiliconStudio.Shaders.Ast.Literal.GetHashCode | ( | ) |
Definition at line 158 of file Literal.cs.
Referenced by SiliconStudio.Shaders.Ast.LiteralExpression.GetHashCode().
Implements the operator !=.
| left | The left. |
| right | The right. |
Definition at line 184 of file Literal.cs.
Implements the operator ==.
| left | The left. |
| right | The right. |
Definition at line 171 of file Literal.cs.
| override string SiliconStudio.Shaders.Ast.Literal.ToString | ( | ) |
Definition at line 94 of file Literal.cs.
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getset |
Gets or sets the sub literals.
The sub literals.
This value can be null.
Definition at line 79 of file Literal.cs.
Referenced by SiliconStudio.Shaders.Writer.ShaderWriter.Visit().
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getset |
Gets or sets the text.
The text.
Definition at line 48 of file Literal.cs.
Referenced by SiliconStudio.Shaders.Writer.ShaderWriter.Visit().
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getset |
Gets or sets the value.
The value.
Definition at line 57 of file Literal.cs.
Referenced by SiliconStudio.Shaders.Writer.Hlsl.HlslToGlslWriter.Visit().