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Paradox Game Engine
v1.0.0 beta06
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A geometric primitive. Use Cube, Cylinder, GeoSphere, Plane, Sphere, Teapot, Torus. See Draw+vertices to learn how to use it. More...
Classes | |
struct | Capsule |
A sphere primitive. More... | |
struct | Cone |
A cone with a circular base and rolled face. More... | |
struct | Cube |
A cube has six faces, each one pointing in a different direction. More... | |
struct | Cylinder |
A Cylinder primitive. More... | |
struct | GeoSphere |
A Geodesic sphere. More... | |
struct | Plane |
A plane primitive. More... | |
struct | Sphere |
A sphere primitive. More... | |
struct | Teapot |
A Teapot primitive. More... | |
struct | Torus |
A Torus primitive. More... | |
Public Member Functions | |
GeometricPrimitive (GraphicsDevice graphicsDevice, GeometricMeshData< VertexPositionNormalTexture > geometryMesh) | |
A geometric primitive. Use Cube, Cylinder, GeoSphere, Plane, Sphere, Teapot, Torus. See Draw+vertices to learn how to use it.
Definition at line 81 of file GeometricPrimitive.Capsule.cs.
SiliconStudio.Paradox.Graphics.GeometricPrimitive.GeometricPrimitive | ( | GraphicsDevice | graphicsDevice, |
GeometricMeshData< VertexPositionNormalTexture > | geometryMesh | ||
) |
Definition at line 148 of file GeometricPrimitive.cs.