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Paradox Game Engine
v1.0.0 beta06
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A geometric primitive. Use Cube, Cylinder, GeoSphere, Plane, Sphere, Teapot, Torus. See Draw+vertices to learn how to use it. More...
Classes | |
| struct | Capsule |
| A sphere primitive. More... | |
| struct | Cone |
| A cone with a circular base and rolled face. More... | |
| struct | Cube |
| A cube has six faces, each one pointing in a different direction. More... | |
| struct | Cylinder |
| A Cylinder primitive. More... | |
| struct | GeoSphere |
| A Geodesic sphere. More... | |
| struct | Plane |
| A plane primitive. More... | |
| struct | Sphere |
| A sphere primitive. More... | |
| struct | Teapot |
| A Teapot primitive. More... | |
| struct | Torus |
| A Torus primitive. More... | |
Public Member Functions | |
| GeometricPrimitive (GraphicsDevice graphicsDevice, GeometricMeshData< VertexPositionNormalTexture > geometryMesh) | |
A geometric primitive. Use Cube, Cylinder, GeoSphere, Plane, Sphere, Teapot, Torus. See Draw+vertices to learn how to use it.
Definition at line 81 of file GeometricPrimitive.Capsule.cs.
| SiliconStudio.Paradox.Graphics.GeometricPrimitive.GeometricPrimitive | ( | GraphicsDevice | graphicsDevice, |
| GeometricMeshData< VertexPositionNormalTexture > | geometryMesh | ||
| ) |
Definition at line 148 of file GeometricPrimitive.cs.