Paradox Game Engine  v1.0.0 beta06
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SiliconStudio.Paradox.Graphics.GeometricPrimitive Class Reference

A geometric primitive. Use Cube, Cylinder, GeoSphere, Plane, Sphere, Teapot, Torus. See Draw+vertices to learn how to use it. More...

Classes

struct  Capsule
 A sphere primitive. More...
 
struct  Cone
 A cone with a circular base and rolled face. More...
 
struct  Cube
 A cube has six faces, each one pointing in a different direction. More...
 
struct  Cylinder
 A Cylinder primitive. More...
 
struct  GeoSphere
 A Geodesic sphere. More...
 
struct  Plane
 A plane primitive. More...
 
struct  Sphere
 A sphere primitive. More...
 
struct  Teapot
 A Teapot primitive. More...
 
struct  Torus
 A Torus primitive. More...
 

Public Member Functions

 GeometricPrimitive (GraphicsDevice graphicsDevice, GeometricMeshData< VertexPositionNormalTexture > geometryMesh)
 

Detailed Description

A geometric primitive. Use Cube, Cylinder, GeoSphere, Plane, Sphere, Teapot, Torus. See Draw+vertices to learn how to use it.

Definition at line 81 of file GeometricPrimitive.Capsule.cs.

Constructor & Destructor Documentation

SiliconStudio.Paradox.Graphics.GeometricPrimitive.GeometricPrimitive ( GraphicsDevice  graphicsDevice,
GeometricMeshData< VertexPositionNormalTexture geometryMesh 
)

Definition at line 148 of file GeometricPrimitive.cs.


The documentation for this class was generated from the following files: