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Paradox Game Engine
v1.0.0 beta06
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Public Member Functions | |
override string | ToString () |
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override IEnumerable< ObjectUrl > | GetInputFiles () |
Gets the list of input files (that can be deduced without running the command, only from command parameters). More... | |
override string | ToString () |
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override void | PreCommand (ICommandContext commandContext) |
override void | PostCommand (ICommandContext commandContext, ResultStatus status) |
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Task< ResultStatus > | DoCommand (ICommandContext commandContext) |
The method that indirectly call DoCommandOverride to execute the actual command code. It is called by the current Builder when the command is triggered More... | |
Command | Clone () |
virtual bool | ShouldForceExecution () |
Check some conditions that determine if the command should be executed. This method may not be called if some previous check determinated that it already needs to be executed. More... | |
virtual bool | ShouldSpawnNewProcess () |
virtual void | Cancel () |
Callback called by Builder.CancelBuild. It can be useful for commands in a blocking call that can be unblocked from here. More... | |
void | ComputeCommandHash (Stream stream, IPrepareContext prepareContext) |
Static Public Member Functions | |
static bool | IsSupportingExtensions (string ext) |
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static void | MergeOutputObjects (IDictionary< ObjectUrl, OutputObject > outputObjects) |
static void | MountDatabases (ICommandContext commandContext) |
static DatabaseFileProvider | GetCommonDatabase () |
Protected Member Functions | |
override ModelData | LoadModel (ICommandContext commandContext, AssetManager assetManager) |
override AnimationClip | LoadAnimation (ICommandContext commandContext, AssetManager assetManager) |
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ImportModelCommand () | |
override async Task< ResultStatus > | DoCommandOverride (ICommandContext commandContext) |
The method to override containing the actual command code. It is called by the DoCommand function More... | |
override void | ComputeParameterHash (BinarySerializationWriter writer) |
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void | ComputeInputFilesHash (BinarySerializationWriter writer, IPrepareContext prepareContext) |
virtual void | ComputeAssemblyHash (BinarySerializationWriter writer) |
TagSymbol | RegisterTag (string name, Func< string > getValue) |
Properties | |
override string | Title [get] |
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override IEnumerable< Tuple < string, string > > | TagList [get] |
string | TextureTag [get, set] |
string | ExportType [get, set] |
bool | TessellationAEN [get, set] |
string | EffectName [get, set] |
AnimationRepeatMode | AnimationRepeatMode [get, set] |
Dictionary< string, Tuple < Guid, string > > | Materials [get, set] |
Dictionary< string, Tuple < Guid, string > > | Lightings [get, set] |
bool | Compact [get, set] |
List< string > | PreservedNodes [get, set] |
bool | Allow32BitIndex [get, set] |
bool | AllowUnsignedBlendIndices [get, set] |
Vector3 | ViewDirectionForTransparentZSort [get, set] |
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UFile | SourcePath [get, set] |
Gets or sets the source path of the raw asset. More... | |
UFile | Location [get, set] |
Gets or sets the destination location in the storage. More... | |
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abstract string | Title [get] |
Title (short description) of the command More... | |
virtual IEnumerable< Tuple < string, string > > | TagList [get] |
List every tag created by the command. The first item of each entry is the TagSymbol.Name of the TagSymbol, The second item is the pattern or a description of the TagSymbol.RealName More... | |
Additional Inherited Members | |
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Dictionary< string, ParameterCollectionData > | Parameters |
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static MicroThreadLocal < DatabaseFileProvider > | DatabaseFileProvider |
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static ShaderSource | ParseShaderSource (string shaderSource) |
Parses a shader source definition More... | |
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TagSymbol | TextureTagSymbol |
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const int | CommandCacheVersion = 1 |
The command cache version, should be bumped when binary serialization format changes (so that cache gets invalidated) More... | |
Definition at line 16 of file ImportAssimpCommand.cs.
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static |
Definition at line 23 of file ImportAssimpCommand.cs.
Referenced by SiliconStudio.Paradox.Assets.Model.AnimationAssetCompiler.Compile(), and SiliconStudio.Paradox.Assets.Model.ModelAssetCompiler.Compile().
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protectedvirtual |
Implements SiliconStudio.BuildEngine.ImportModelCommand.
Definition at line 46 of file ImportAssimpCommand.cs.
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protectedvirtual |
Implements SiliconStudio.BuildEngine.ImportModelCommand.
Definition at line 39 of file ImportAssimpCommand.cs.
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virtual |
Implements SiliconStudio.BuildEngine.Command.
Definition at line 53 of file ImportAssimpCommand.cs.
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get |
Definition at line 21 of file ImportAssimpCommand.cs.