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Paradox Game Engine
v1.0.0 beta06
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Enumerations | |
| enum | AnimationBlendOperation { AnimationBlendOperation.LinearBlend, AnimationBlendOperation.Add, AnimationBlendOperation.Subtract } |
| Describes the type of animation blend operation. More... | |
| enum | AnimationCurveInterpolationType { AnimationCurveInterpolationType.Constant, AnimationCurveInterpolationType.Linear, AnimationCurveInterpolationType.Cubic } |
| Describes how a curve should be interpolated. More... | |
| enum | AnimationRepeatMode { AnimationRepeatMode.PlayOnce, AnimationRepeatMode.LoopInfinite } |
| Enumeration describing how an animation should be repeated. More... | |
| enum | LightType { LightType.Point, LightType.Spherical, LightType.Directional, LightType.Spot } |
Describes the type of animation blend operation.
| Enumerator | |
|---|---|
| LinearBlend |
Linear blend operation. |
| Add |
Add operation. |
| Subtract |
Subtract operation. |
Definition at line 11 of file AnimationBlendOperation.cs.
Describes how a curve should be interpolated.
| Enumerator | |
|---|---|
| Constant |
Interpolates by using constant value between keyframes. |
| Linear |
Interpolates linearly between keyframes. |
| Cubic |
Interpolates with implicit derivatives using points before and after. More information at http://en.wikipedia.org/wiki/Cubic_Hermite_spline#Interpolation_on_the_unit_interval_without_exact_derivatives. |
Definition at line 11 of file AnimationCurveInterpolationType.cs.
Enumeration describing how an animation should be repeated.
| Enumerator | |
|---|---|
| PlayOnce |
The animation play once, and then stops. |
| LoopInfinite |
The animation loop for always. |
Definition at line 11 of file AnimationRepeatMode.cs.
| Enumerator | |
|---|---|
| Point | |
| Spherical | |
| Directional | |
| Spot | |
Definition at line 8 of file LightType.cs.