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Paradox Game Engine
v1.0.0 beta06
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The context used when compiling an asset in a Package. More...
Public Member Functions | |
CompilerContext () | |
Initializes a new instance of the CompilerContext class. More... | |
CompilerContext | Clone () |
Properties | |
PropertyCollection | Properties [get, set] |
Gets the attributes attached to this context. More... | |
The context used when compiling an asset in a Package.
Definition at line 9 of file CompilerContext.cs.
SiliconStudio.Assets.Compiler.CompilerContext.CompilerContext | ( | ) |
Initializes a new instance of the CompilerContext class.
Definition at line 14 of file CompilerContext.cs.
CompilerContext SiliconStudio.Assets.Compiler.CompilerContext.Clone | ( | ) |
Definition at line 25 of file CompilerContext.cs.
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getset |
Gets the attributes attached to this context.
The attributes.
Definition at line 23 of file CompilerContext.cs.
Referenced by SiliconStudio.Paradox.Assets.Effect.EffectShaderAssetCompiler.Compile(), and SiliconStudio.Paradox.Assets.Effect.Generators.EntityCompilerParametersGenerator.Generate().