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Paradox Game Engine
v1.0.0 beta06
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Classes | |
| class | AssetCommand |
| A command processing an Asset. More... | |
| class | AssetCommand< T > |
| class | AssetCompiledArgs |
| The class represents the argument of the ItemListCompiler.AssetCompiled event raised by the ItemListCompiler class. More... | |
| class | AssetCompilerAttribute |
| Attribute to define an asset compiler for a Asset. More... | |
| class | AssetCompilerBase< T > |
| Base implementation for IAssetCompiler suitable to compile a single type of Asset. More... | |
| class | AssetCompilerContext |
| The context used when compiling an asset in a Package. More... | |
| class | AssetCompilerRegistry |
| A registry containing the asset compilers of the assets. More... | |
| class | AssetCompilerResult |
| Result of a compilation of assets when using IAssetCompiler.Compile More... | |
| class | AssetDependenciesCompilerBase< T > |
| A base class for the compilers that need to recursively compile an asset's dependencies. More... | |
| class | AttributeBasedRegistry< T, I > |
| A registry that builds itself based on assembly customs attributes More... | |
| class | CompilerAttribute |
| Attribute to define for a IAssetCompiler for a Asset. More... | |
| class | CompilerContext |
| The context used when compiling an asset in a Package. More... | |
| class | CompilerRegistry< T > |
| A registry containing the compiler associated to all the asset types More... | |
| class | FailedCommand |
| interface | IAssetCompiler |
| Main interface for compiling an Asset. More... | |
| class | ImportStreamCommand |
| class | ItemListCompiler |
| The base class to compile a series of AssetItems using associated IAssetCompilers. An item list compiler only creates the build steps required to creates some output items. The result of a compilation has then to be executed by the build engine to effectively create the outputs items. More... | |
| class | PackageAssetsCompiler |
| A package assets compiler. Creates the build steps necessary to produce the assets of a package. More... | |
| class | ThumbnailBuiltEventArgs |
| An event arguments class containing information about a thumbnail creation. More... | |
| class | ThumbnailCommand< T > |
| The base command to build thumbnails. This command overrides GetInputFiles so that it automatically returns all the item asset reference files. By doing so the thumbnail is re-generated every time one of the dependencies changes. More... | |
| class | ThumbnailCommandParameters |
| The minimum parameters needed by a thumbnail build command. More... | |
| class | ThumbnailCommandParameters< T > |
| The parameters of a build command containing a typed reference to the asset to build. More... | |
| class | ThumbnailCompilerAttribute |
| Attribute to define for a thumbnail compiler for an Asset. More... | |
| class | ThumbnailCompilerBase< T > |
| Base implementation for IAssetCompiler suitable to build a thumbnail of a single type of Asset. More... | |
| class | ThumbnailCompilerContext |
| The context used when building the thumbnail of an asset in a Package. More... | |
| class | ThumbnailCompilerRegistry |
| A registry containing the thumbnail compilers of the assets. More... | |
| class | ThumbnailListCompiler |
| A thumbnail list compiler. This compiler creates the list of build steps to perform to produce the thumbnails of an list of AssetItem. More... | |
Enumerations | |
| enum | ThumbnailBuildResult { ThumbnailBuildResult.Failed, ThumbnailBuildResult.Succeeded, ThumbnailBuildResult.Cancelled } |
| This enum describes the result of a thumbnail build operation. More... | |
This enum describes the result of a thumbnail build operation.
Definition at line 14 of file ThumbnailBuiltEventArgs.cs.