Paradox Game Engine
v1.0.0 beta06
Main Page
Related Pages
Packages
Classes
Files
File List
File Members
All
Classes
Namespaces
Files
Functions
Variables
Typedefs
Enumerations
Enumerator
Properties
Events
Macros
Pages
CompilerContext.cs
Go to the documentation of this file.
1
// Copyright (c) 2014 Silicon Studio Corp. (http://siliconstudio.co.jp)
2
// This file is distributed under GPL v3. See LICENSE.md for details.
3
4
namespace
SiliconStudio.Assets.Compiler
5
{
6
/// <summary>
7
/// The context used when compiling an asset in a Package.
8
/// </summary>
9
public
class
CompilerContext
10
{
11
/// <summary>
12
/// Initializes a new instance of the <see cref="CompilerContext"/> class.
13
/// </summary>
14
public
CompilerContext
()
15
{
16
Properties =
new
PropertyCollection
();
17
}
18
19
/// <summary>
20
/// Gets the attributes attached to this context.
21
/// </summary>
22
/// <value>The attributes.</value>
23
public
PropertyCollection
Properties {
get
;
private
set; }
24
25
public
CompilerContext
Clone
()
26
{
27
var context = (
CompilerContext
)MemberwiseClone();
28
return
context;
29
}
30
}
31
}
SiliconStudio.Assets.Compiler.CompilerContext
The context used when compiling an asset in a Package.
Definition:
CompilerContext.cs:9
SiliconStudio.Assets.Compiler.CompilerContext.Clone
CompilerContext Clone()
Definition:
CompilerContext.cs:25
SiliconStudio.Assets.Compiler.CompilerContext.CompilerContext
CompilerContext()
Initializes a new instance of the CompilerContext class.
Definition:
CompilerContext.cs:14
SiliconStudio.Assets.PropertyCollection
A collection of properties.
Definition:
PropertyCollection.cs:14
sources
assets
SiliconStudio.Assets
Compiler
CompilerContext.cs
Generated on Sat Dec 20 2014 21:50:51 for Paradox Game Engine by
1.8.7