Paradox Game Engine  v1.0.0 beta06
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SiliconStudio.Assets.AssetImportTracked Class Reference

An importable asset with a content that need to be tracked if original asset is changing. More...

Inheritance diagram for SiliconStudio.Assets.AssetImportTracked:
SiliconStudio.Assets.AssetImport SiliconStudio.Assets.Asset SiliconStudio.Paradox.Assets.Model.ModelAsset

Properties

ObjectId SourceHash [get, set]
 Gets or sets the source hash. More...
 
- Properties inherited from SiliconStudio.Assets.AssetImport
UFile Source [get, set]
 Gets or sets the source file of this More...
 
Guid ImporterId [get, set]
 Gets or sets id of the importer used. More...
 
- Properties inherited from SiliconStudio.Assets.Asset
Guid Id [get, set]
 Gets or sets the unique identifier of this asset. More...
 
int SerializedVersion [get, set]
 Gets or sets the version number for this asset, used internally when migrating assets. More...
 
AssetBase Base [get, set]
 Gets or sets the base. More...
 
int BuildOrder [get, set]
 Gets or sets the build order for this asset. More...
 
TagCollection Tags [get, set]
 Gets the tags for this asset. More...
 

Additional Inherited Members

- Public Member Functions inherited from SiliconStudio.Assets.Asset
virtual void SetDefaults ()
 Sets the defaults values for this instance More...
 
override string ToString ()
 
- Protected Member Functions inherited from SiliconStudio.Assets.Asset
 Asset ()
 Initializes a new instance of the Asset class. More...
 

Detailed Description

An importable asset with a content that need to be tracked if original asset is changing.

Definition at line 13 of file AssetImportTracked.cs.

Property Documentation

ObjectId SiliconStudio.Assets.AssetImportTracked.SourceHash
getset

Gets or sets the source hash.

The source hash.

Definition at line 22 of file AssetImportTracked.cs.


The documentation for this class was generated from the following file: