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Paradox Game Engine
v1.0.0 beta06
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An importable asset with a content that need to be tracked if original asset is changing. More...
Properties | |
ObjectId | SourceHash [get, set] |
Gets or sets the source hash. More... | |
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UFile | Source [get, set] |
Gets or sets the source file of this More... | |
Guid | ImporterId [get, set] |
Gets or sets id of the importer used. More... | |
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Guid | Id [get, set] |
Gets or sets the unique identifier of this asset. More... | |
int | SerializedVersion [get, set] |
Gets or sets the version number for this asset, used internally when migrating assets. More... | |
AssetBase | Base [get, set] |
Gets or sets the base. More... | |
int | BuildOrder [get, set] |
Gets or sets the build order for this asset. More... | |
TagCollection | Tags [get, set] |
Gets the tags for this asset. More... | |
Additional Inherited Members | |
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virtual void | SetDefaults () |
Sets the defaults values for this instance More... | |
override string | ToString () |
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Asset () | |
Initializes a new instance of the Asset class. More... | |
An importable asset with a content that need to be tracked if original asset is changing.
Definition at line 13 of file AssetImportTracked.cs.
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getset |