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AssetImportTracked.cs
Go to the documentation of this file.
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// Copyright (c) 2014 Silicon Studio Corp. (http://siliconstudio.co.jp)
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// This file is distributed under GPL v3. See LICENSE.md for details.
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using
System.ComponentModel;
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using
SiliconStudio.Core;
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using
SiliconStudio.Core.Storage;
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namespace
SiliconStudio.Assets
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{
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/// <summary>
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/// An importable asset with a content that need to be tracked if original asset is changing.
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/// </summary>
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[DataContract]
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public
abstract
class
AssetImportTracked
:
AssetImport
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{
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/// <summary>
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/// Gets or sets the source hash.
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/// </summary>
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/// <value>The source hash.</value>
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[DataMember(-30)]
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[DefaultValue(null)]
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[Browsable(
false
)]
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public
ObjectId
? SourceHash {
get
; set; }
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override
internal
void
SetAsRootImport()
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{
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base.SetAsRootImport();
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ImporterId = null;
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SourceHash = null;
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}
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}
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}
SiliconStudio.Assets.AssetImportTracked
An importable asset with a content that need to be tracked if original asset is changing.
Definition:
AssetImportTracked.cs:13
SiliconStudio.Core.Storage.ObjectId
A hash to uniquely identify data.
Definition:
ObjectId.cs:13
SiliconStudio.Assets.AssetImport
An importable asset.
Definition:
AssetImport.cs:14
sources
assets
SiliconStudio.Assets
AssetImportTracked.cs
Generated on Sat Dec 20 2014 21:50:50 for Paradox Game Engine by
1.8.7