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Paradox Game Engine
v1.0.0 beta06
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Classes | |
class | AssociatedData |
Public Member Functions | |
LightShaftsProcessor (MainPlugin mainPlugin, RenderTargetsPlugin mainTargetPlugin, RenderPass lightShaftsPass) | |
override void | Update () |
Static Public Attributes | |
static readonly PropertyKey < LightShaftsPlugin > | LightShaftsPluginKey = new PropertyKey<LightShaftsPlugin>("LightShaftsPlugin", typeof(LightShaftsProcessor)) |
Protected Member Functions | |
override void | OnSystemAdd () |
override AssociatedData | GenerateAssociatedData (Entity entity) |
override void | OnEntityAdded (Entity entity, AssociatedData data) |
override void | OnEntityRemoved (Entity entity, AssociatedData data) |
Definition at line 10 of file LightShaftsProcessor.cs.
ScriptShader.Effects.LightShaftsProcessor.LightShaftsProcessor | ( | MainPlugin | mainPlugin, |
RenderTargetsPlugin | mainTargetPlugin, | ||
RenderPass | lightShaftsPass | ||
) |
Definition at line 19 of file LightShaftsProcessor.cs.
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protected |
Definition at line 32 of file LightShaftsProcessor.cs.
References SiliconStudio.Paradox.Engine.LightComponent.Key.
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protected |
Definition at line 41 of file LightShaftsProcessor.cs.
References ScriptShader.Effects.LightProcessor.ShadowMapKey.
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protected |
Definition at line 63 of file LightShaftsProcessor.cs.
References ScriptShader.Effects.LightShaftsProcessor.AssociatedData.LightShaftsPlugin.
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protected |
Definition at line 27 of file LightShaftsProcessor.cs.
override void ScriptShader.Effects.LightShaftsProcessor.Update | ( | ) |
Definition at line 72 of file LightShaftsProcessor.cs.
References ScriptShader.Effects.LightProcessor.ShadowMapKey.
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static |
Definition at line 12 of file LightShaftsProcessor.cs.