Paradox Game Engine  v1.0.0 beta06
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VertexElementUsage.cs
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1 // Copyright (c) 2014 Silicon Studio Corp. (http://siliconstudio.co.jp)
2 // This file is distributed under GPL v3. See LICENSE.md for details.
3 namespace SiliconStudio.Paradox.Graphics
4 {
5  public static class VertexElementUsage
6  {
7  /// <summary>
8  /// Vertex data contains diffuse or specular color.
9  /// </summary>
10  public static readonly string Color = "COLOR";
11 
12  /// <summary>
13  /// Vertex normal data.
14  /// </summary>
15  public static readonly string Normal = "NORMAL";
16 
17  /// <summary>
18  /// Position data.
19  /// </summary>
20  public static readonly string Position = "POSITION";
21 
22  /// <summary>
23  /// Position transformed data.
24  /// </summary>
25  public static readonly string PositionTransformed = "SV_POSITION";
26 
27  /// <summary>
28  /// Vertex tangent data.
29  /// </summary>
30  public static readonly string Tangent = "TANGENT";
31 
32  /// <summary>
33  /// Vertex Bitangent data.
34  /// </summary>
35  public static readonly string BiTangent = "BITANGENT";
36 
37  /// <summary>
38  /// Texture coordinate data.
39  /// </summary>
40  public static readonly string TextureCoordinate = "TEXCOORD";
41  }
42 }
TextureCoordinate
The texture coordinate.
SiliconStudio.Core.Mathematics.Color Color
Definition: ColorPicker.cs:14