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VertexElementUsage.cs
Go to the documentation of this file.
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// Copyright (c) 2014 Silicon Studio Corp. (http://siliconstudio.co.jp)
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// This file is distributed under GPL v3. See LICENSE.md for details.
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namespace
SiliconStudio.
Paradox
.Graphics
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{
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public
static
class
VertexElementUsage
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{
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/// <summary>
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/// Vertex data contains diffuse or specular color.
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/// </summary>
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public
static
readonly
string
Color
=
"COLOR"
;
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/// <summary>
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/// Vertex normal data.
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/// </summary>
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public
static
readonly
string
Normal =
"NORMAL"
;
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/// <summary>
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/// Position data.
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/// </summary>
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public
static
readonly
string
Position =
"POSITION"
;
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/// <summary>
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/// Position transformed data.
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/// </summary>
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public
static
readonly
string
PositionTransformed =
"SV_POSITION"
;
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/// <summary>
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/// Vertex tangent data.
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/// </summary>
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public
static
readonly
string
Tangent =
"TANGENT"
;
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/// <summary>
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/// Vertex Bitangent data.
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/// </summary>
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public
static
readonly
string
BiTangent =
"BITANGENT"
;
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/// <summary>
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/// Texture coordinate data.
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/// </summary>
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public
static
readonly
string
TextureCoordinate
=
"TEXCOORD"
;
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}
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}
SiliconStudio.Paradox.Graphics.VertexElementUsage
Definition:
VertexElementUsage.cs:5
SiliconStudio.Paradox.Assets.Materials.TextureCoordinate
TextureCoordinate
The texture coordinate.
Definition:
TextureCoordinate.cs:11
Color
SiliconStudio.Core.Mathematics.Color Color
Definition:
ColorPicker.cs:14
SiliconStudio.Paradox.Graphics.Paradox
Paradox image file.
sources
engine
SiliconStudio.Paradox.Graphics
VertexElementUsage.cs
Generated on Sat Dec 20 2014 21:51:54 for Paradox Game Engine by
1.8.7