Paradox Game Engine  v1.0.0 beta06
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Texturing.cs
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1 // <auto-generated>
2 // Do not edit this file yourself!
3 //
4 // This code was generated by Paradox Shader Mixin Code Generator.
5 // To generate it yourself, please install SiliconStudio.Paradox.VisualStudio.Package .vsix
6 // and re-save the associated .pdxfx.
7 // </auto-generated>
8 
9 using System;
10 using SiliconStudio.Core;
11 using SiliconStudio.Paradox.Effects;
12 using SiliconStudio.Paradox.Graphics;
13 using SiliconStudio.Paradox.Shaders;
14 using SiliconStudio.Core.Mathematics;
16 
17 namespace SiliconStudio.Paradox.Effects.Modules
18 {
19  public static partial class TexturingKeys
20  {
21  public static readonly ParameterKey<Texture> Texture0 = ParameterKeys.New<Texture>();
22  public static readonly ParameterKey<Vector2> Texture0TexelSize = ParameterKeys.New<Vector2>();
23  public static readonly ParameterKey<Texture> Texture1 = ParameterKeys.New<Texture>();
24  public static readonly ParameterKey<Vector2> Texture1TexelSize = ParameterKeys.New<Vector2>();
25  public static readonly ParameterKey<Texture> Texture2 = ParameterKeys.New<Texture>();
26  public static readonly ParameterKey<Vector2> Texture2TexelSize = ParameterKeys.New<Vector2>();
27  public static readonly ParameterKey<Texture> Texture3 = ParameterKeys.New<Texture>();
28  public static readonly ParameterKey<Vector2> Texture3TexelSize = ParameterKeys.New<Vector2>();
29  public static readonly ParameterKey<Texture> Texture4 = ParameterKeys.New<Texture>();
30  public static readonly ParameterKey<Vector2> Texture4TexelSize = ParameterKeys.New<Vector2>();
31  public static readonly ParameterKey<Texture> Texture5 = ParameterKeys.New<Texture>();
32  public static readonly ParameterKey<Vector2> Texture5TexelSize = ParameterKeys.New<Vector2>();
33  public static readonly ParameterKey<Texture> Texture6 = ParameterKeys.New<Texture>();
34  public static readonly ParameterKey<Vector2> Texture6TexelSize = ParameterKeys.New<Vector2>();
35  public static readonly ParameterKey<Texture> Texture7 = ParameterKeys.New<Texture>();
36  public static readonly ParameterKey<Vector2> Texture7TexelSize = ParameterKeys.New<Vector2>();
37  public static readonly ParameterKey<Texture> Texture8 = ParameterKeys.New<Texture>();
38  public static readonly ParameterKey<Vector2> Texture8TexelSize = ParameterKeys.New<Vector2>();
39  public static readonly ParameterKey<Texture> Texture9 = ParameterKeys.New<Texture>();
40  public static readonly ParameterKey<Vector2> Texture9TexelSize = ParameterKeys.New<Vector2>();
41  public static readonly ParameterKey<Texture> TextureCube0 = ParameterKeys.New<Texture>();
42  public static readonly ParameterKey<Texture> TextureCube1 = ParameterKeys.New<Texture>();
43  public static readonly ParameterKey<Texture> TextureCube2 = ParameterKeys.New<Texture>();
44  public static readonly ParameterKey<Texture> TextureCube3 = ParameterKeys.New<Texture>();
45  public static readonly ParameterKey<SamplerState> Sampler = ParameterKeys.New<SamplerState>();
46  public static readonly ParameterKey<SamplerState> PointSampler = ParameterKeys.New<SamplerState>();
47  public static readonly ParameterKey<SamplerState> LinearSampler = ParameterKeys.New<SamplerState>();
48  public static readonly ParameterKey<SamplerState> AnisotropicSampler = ParameterKeys.New<SamplerState>();
49  public static readonly ParameterKey<SamplerState> AnisotropicRepeatSampler = ParameterKeys.New<SamplerState>();
50  public static readonly ParameterKey<SamplerState> PointRepeatSampler = ParameterKeys.New<SamplerState>();
51  public static readonly ParameterKey<SamplerState> LinearRepeatSampler = ParameterKeys.New<SamplerState>();
52  public static readonly ParameterKey<SamplerState> RepeatSampler = ParameterKeys.New<SamplerState>();
53  public static readonly ParameterKey<SamplerState> Sampler0 = ParameterKeys.New<SamplerState>();
54  public static readonly ParameterKey<SamplerState> Sampler1 = ParameterKeys.New<SamplerState>();
55  public static readonly ParameterKey<SamplerState> Sampler2 = ParameterKeys.New<SamplerState>();
56  public static readonly ParameterKey<SamplerState> Sampler3 = ParameterKeys.New<SamplerState>();
57  public static readonly ParameterKey<SamplerState> Sampler4 = ParameterKeys.New<SamplerState>();
58  public static readonly ParameterKey<SamplerState> Sampler5 = ParameterKeys.New<SamplerState>();
59  public static readonly ParameterKey<SamplerState> Sampler6 = ParameterKeys.New<SamplerState>();
60  public static readonly ParameterKey<SamplerState> Sampler7 = ParameterKeys.New<SamplerState>();
61  public static readonly ParameterKey<SamplerState> Sampler8 = ParameterKeys.New<SamplerState>();
62  public static readonly ParameterKey<SamplerState> Sampler9 = ParameterKeys.New<SamplerState>();
63  }
64 }
Key of an effect parameter.
Definition: ParameterKey.cs:15
Represents a two dimensional mathematical vector.
Definition: Vector2.cs:42
SiliconStudio.Paradox.Graphics.Buffer Buffer
Definition: Texturing.cs:15
All-in-One Buffer class linked SharpDX.Direct3D11.Buffer.
Base class for texture resources.
Definition: Texture.cs:38