Paradox Game Engine  v1.0.0 beta06
 All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Properties Events Macros Pages
Texture.Direct3D.cs
Go to the documentation of this file.
1 // Copyright (c) 2014 Silicon Studio Corp. (http://siliconstudio.co.jp)
2 // This file is distributed under GPL v3. See LICENSE.md for details.
3 #if SILICONSTUDIO_PARADOX_GRAPHICS_API_DIRECT3D
4 // Copyright (c) 2010-2012 SharpDX - Alexandre Mutel
5 //
6 // Permission is hereby granted, free of charge, to any person obtaining a copy
7 // of this software and associated documentation files (the "Software"), to deal
8 // in the Software without restriction, including without limitation the rights
9 // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
10 // copies of the Software, and to permit persons to whom the Software is
11 // furnished to do so, subject to the following conditions:
12 //
13 // The above copyright notice and this permission notice shall be included in
14 // all copies or substantial portions of the Software.
15 //
16 // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
19 // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
21 // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
22 // THE SOFTWARE.
23 using System;
24 using SharpDX.Direct3D11;
25 using SiliconStudio.Core;
26 
27 namespace SiliconStudio.Paradox.Graphics
28 {
29  public abstract partial class Texture
30  {
31  public RenderTarget ToRenderTarget(ViewType viewType, int arraySlize, int mipSlice)
32  {
33  return new RenderTarget(GraphicsDevice, this, viewType, arraySlize, mipSlice);
34  }
35 
36  /// <summary>
37  /// Gets a specific <see cref="ShaderResourceView" /> from this texture.
38  /// </summary>
39  /// <param name="viewType">Type of the view slice.</param>
40  /// <param name="arrayOrDepthSlice">The texture array slice index.</param>
41  /// <param name="mipIndex">The mip map slice index.</param>
42  /// <returns>An <see cref="ShaderResourceView" /></returns>
43  internal abstract ShaderResourceView GetShaderResourceView(ViewType viewType, int arrayOrDepthSlice, int mipIndex);
44 
45  /// <summary>
46  /// Gets a specific <see cref="RenderTargetView" /> from this texture.
47  /// </summary>
48  /// <param name="viewType">Type of the view slice.</param>
49  /// <param name="arrayOrDepthSlice">The texture array slice index.</param>
50  /// <param name="mipMapSlice">The mip map slice index.</param>
51  /// <returns>An <see cref="RenderTargetView" /></returns>
52  internal abstract RenderTargetView GetRenderTargetView(ViewType viewType, int arrayOrDepthSlice, int mipMapSlice);
53 
54  /// <summary>
55  /// Gets a specific <see cref="UnorderedAccessView"/> from this texture.
56  /// </summary>
57  /// <param name="arrayOrDepthSlice">The texture array slice index.</param>
58  /// <param name="mipMapSlice">The mip map slice index.</param>
59  /// <returns>An <see cref="UnorderedAccessView"/></returns>
60  internal abstract UnorderedAccessView GetUnorderedAccessView(int arrayOrDepthSlice, int mipMapSlice);
61 
62  public virtual void Recreate(DataBox[] dataBoxes = null)
63  {
64  throw new NotImplementedException();
65  }
66 
67  protected override void DestroyImpl()
68  {
69  // If it was a View, do not release reference
70  if (ParentTexture != null)
71  {
72  _nativeDeviceChild = null;
73  NativeResource = null;
74  }
75 
76  base.DestroyImpl();
77  }
78 
79  internal static SharpDX.Direct3D11.BindFlags GetBindFlagsFromTextureFlags(TextureFlags flags)
80  {
81  var result = BindFlags.None;
82  if ((flags & TextureFlags.ShaderResource) != 0)
83  result |= BindFlags.ShaderResource;
84  if ((flags & TextureFlags.RenderTarget) != 0)
85  result |= BindFlags.RenderTarget;
86  if ((flags & TextureFlags.UnorderedAccess) != 0)
87  result |= BindFlags.UnorderedAccess;
88  if ((flags & TextureFlags.DepthStencil) != 0)
89  result |= BindFlags.DepthStencil;
90 
91  return result;
92  }
93 
94  internal unsafe static SharpDX.DataBox[] ConvertDataBoxes(DataBox[] dataBoxes)
95  {
96  if (dataBoxes == null)
97  return null;
98 
99  var sharpDXDataBoxes = new SharpDX.DataBox[dataBoxes.Length];
100  fixed (void* pDataBoxes = sharpDXDataBoxes)
101  Utilities.Write((IntPtr)pDataBoxes, dataBoxes, 0, dataBoxes.Length);
102 
103  return sharpDXDataBoxes;
104  }
105 
106  private bool IsFlippedTexture()
107  {
108  return false;
109  }
110  }
111 }
112 #endif
_In_ size_t _In_ DXGI_FORMAT _In_ size_t _In_ DXGI_FORMAT _In_ DWORD flags
Definition: DirectXTexP.h:170
SiliconStudio.Core.Utilities Utilities
Definition: Texture.cs:29
ViewType
Defines how a view is selected from a resource.
Definition: ViewType.cs:31
Same as Deferred mode, except sprites are sorted by texture prior to drawing. This can improve perfor...
Creates a render target buffer.