Paradox Game Engine  v1.0.0 beta06
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ViewType.cs
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1 // Copyright (c) 2014 Silicon Studio Corp. (http://siliconstudio.co.jp)
2 // This file is distributed under GPL v3. See LICENSE.md for details.
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4 // Copyright (c) 2010-2012 SharpDX - Alexandre Mutel
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23 namespace SiliconStudio.Paradox.Graphics
24 {
25  /// <summary>
26  /// Defines how a view is selected from a resource.
27  /// </summary>
28  /// <remarks>
29  /// This selection model is taken from Nuaj by Patapom (http://wiki.patapom.com/index.php/Nuaj)
30  /// </remarks>
31  public enum ViewType
32  {
33  /// <summary>
34  /// Gets a texture view for the whole texture for all mips/arrays dimensions.
35  /// </summary>
36  /// <example>Here is what the view covers with whatever mipLevelIndex/arrayIndex
37  ///
38  /// Array0 Array1 Array2
39  /// ______________________
40  /// Mip0 | X | X | X |
41  /// |------+------+------|
42  /// Mip1 | X | X | X |
43  /// |------+------+------|
44  /// Mip2 | X | X | X |
45  /// ----------------------
46  /// </example>
47  Full = 0,
48 
49  /// <summary>
50  /// Gets a single texture view at the specified index in the mip hierarchy and in the array of textures
51  /// The texture view contains a single texture element at the specified mip level and array index
52  /// </summary>
53  /// <example>Here is what the view covers with mipLevelIndex=1 and mrrayIndex=1
54  ///
55  /// Array0 Array1 Array2
56  /// ______________________
57  /// Mip0 | | | |
58  /// |------+------+------|
59  /// Mip1 | | X | |
60  /// |------+------+------|
61  /// Mip2 | | | |
62  /// ----------------------
63  /// </example>
64  Single = 1,
65 
66  /// <summary>
67  /// Gets a band texture view at the specified index in the mip hierarchy and in the array of textures
68  /// The texture view contains all the mip level texture elements from the specified mip level and array index
69  /// </summary>
70  /// <example>Here is what the view covers with mipLevelIndex=1 and mrrayIndex=1
71  ///
72  /// Array0 Array1 Array2
73  /// ______________________
74  /// Mip0 | | | |
75  /// |------+------+------|
76  /// Mip1 | | X | |
77  /// |------+------+------|
78  /// Mip2 | | X | |
79  /// ----------------------
80  /// </example>
81  ArrayBand = 2,
82 
83  /// <summary>
84  /// Gets a band texture view at the specified index in the mip hierarchy and in the array of textures
85  /// The texture view contains all the array texture elements from the specified mip level and array index
86  /// </summary>
87  /// <example>Here is what the view covers with mipLevelIndex=1 and mrrayIndex=1
88  ///
89  /// Array0 Array1 Array2
90  /// ______________________
91  /// Mip0 | | | |
92  /// |------+------+------|
93  /// Mip1 | | X | X |
94  /// |------+------+------|
95  /// Mip2 | | | |
96  /// ----------------------
97  /// </example>
98  MipBand = 3,
99  }
100 }
Gets a single texture view at the specified index in the mip hierarchy and in the array of textures T...
ViewType
Defines how a view is selected from a resource.
Definition: ViewType.cs:31
Gets a texture view for the whole texture for all mips/arrays dimensions.
Gets a band texture view at the specified index in the mip hierarchy and in the array of textures The...
Gets a band texture view at the specified index in the mip hierarchy and in the array of textures The...