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SoundAssetCompiler.cs
Go to the documentation of this file.
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// Copyright (c) 2014 Silicon Studio Corp. (http://siliconstudio.co.jp)
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// This file is distributed under GPL v3. See LICENSE.md for details.
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using
SiliconStudio.Assets.Compiler;
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using
SiliconStudio.BuildEngine;
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using
SiliconStudio.Core;
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using
SiliconStudio.Core.IO;
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namespace
SiliconStudio.
Paradox
.Assets.Audio
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{
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public
class
SoundAssetCompiler
: AssetCompilerBase<SoundAsset>
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{
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protected
override
void
Compile
(
AssetCompilerContext
context,
string
urlInStorage,
UFile
assetAbsolutePath,
SoundAsset
asset,
AssetCompilerResult
result)
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{
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// Get absolute path of asset source on disk
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var assetDirectory = assetAbsolutePath.GetParent();
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var assetSource = UPath.Combine(assetDirectory, asset.Source);
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result.BuildSteps =
new
ListBuildStep
{
new
ImportStreamCommand
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{
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DisableCompression = asset is
SoundMusicAsset
,
// Media player need a not compressed file on Android and iOS
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SourcePath = assetSource,
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Location = urlInStorage,
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} };
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}
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}
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}
SiliconStudio.Assets.Compiler.AssetCompilerResult
Result of a compilation of assets when using IAssetCompiler.Compile
Definition:
AssetCompilerResult.cs:11
SiliconStudio.Assets.Compiler.ImportStreamCommand
Definition:
ImportStreamCommand.cs:15
SiliconStudio.BuildEngine.ListBuildStep
Definition:
ListBuildStep.cs:12
SiliconStudio.Paradox.Assets.Audio.SoundMusicAsset
Definition:
SoundMusicAsset.cs:15
SiliconStudio.Assets.Compiler.AssetCompilerContext
The context used when compiling an asset in a Package.
Definition:
AssetCompilerContext.cs:10
SiliconStudio.Paradox.Assets.Audio.SoundAssetCompiler
Definition:
SoundAssetCompiler.cs:11
SiliconStudio.Paradox.Assets.Audio.SoundAssetCompiler.Compile
override void Compile(AssetCompilerContext context, string urlInStorage, UFile assetAbsolutePath, SoundAsset asset, AssetCompilerResult result)
Definition:
SoundAssetCompiler.cs:13
SiliconStudio.Paradox.Graphics.Paradox
Paradox image file.
SiliconStudio.Paradox.Assets.Audio.SoundAsset
Definition:
SoundAsset.cs:9
SiliconStudio.Core.IO.UFile
Defines a normalized file path. See UPath for details. This class cannot be inherited.
Definition:
UFile.cs:13
sources
engine
SiliconStudio.Paradox.Assets
Audio
SoundAssetCompiler.cs
Generated on Sat Dec 20 2014 21:51:29 for Paradox Game Engine by
1.8.7