Paradox Game Engine  v1.0.0 beta06
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AssetCompilerContext.cs
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1 // Copyright (c) 2014 Silicon Studio Corp. (http://siliconstudio.co.jp)
2 // This file is distributed under GPL v3. See LICENSE.md for details.
3 using SiliconStudio.Core;
4 
5 namespace SiliconStudio.Assets.Compiler
6 {
7  /// <summary>
8  /// The context used when compiling an asset in a Package.
9  /// </summary>
11  {
13  {
14  }
15 
16  /// <summary>
17  /// Gets or sets the target platform for compiler is being used for.
18  /// </summary>
19  /// <value>The platform.</value>
20  public PlatformType Platform { get; set; }
21 
22  /// <summary>
23  /// Gets the package.
24  /// </summary>
25  /// <value>The package.</value>
26  public Package Package { get; set; }
27  }
28 }
PlatformType
Describes the platform operating system.
Definition: PlatformType.cs:9
The context used when compiling an asset in a Package.
The context used when compiling an asset in a Package.
Platform specific queries and functions.
Definition: Platform.cs:15
A package managing assets.
Definition: Package.cs:28