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AssetCompilerContext.cs
Go to the documentation of this file.
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// Copyright (c) 2014 Silicon Studio Corp. (http://siliconstudio.co.jp)
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// This file is distributed under GPL v3. See LICENSE.md for details.
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using
SiliconStudio.Core;
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namespace
SiliconStudio.Assets.Compiler
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{
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/// <summary>
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/// The context used when compiling an asset in a Package.
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/// </summary>
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public
class
AssetCompilerContext
:
CompilerContext
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{
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public
AssetCompilerContext
()
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{
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}
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/// <summary>
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/// Gets or sets the target platform for compiler is being used for.
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/// </summary>
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/// <value>The platform.</value>
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public
PlatformType
Platform
{
get
; set; }
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/// <summary>
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/// Gets the package.
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/// </summary>
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/// <value>The package.</value>
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public
Package
Package
{
get
; set; }
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}
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}
SiliconStudio.Assets.Compiler.AssetCompilerContext.AssetCompilerContext
AssetCompilerContext()
Definition:
AssetCompilerContext.cs:12
SiliconStudio.Core.PlatformType
PlatformType
Describes the platform operating system.
Definition:
PlatformType.cs:9
SiliconStudio.Assets.Compiler.CompilerContext
The context used when compiling an asset in a Package.
Definition:
CompilerContext.cs:9
SiliconStudio.Assets.Compiler.AssetCompilerContext
The context used when compiling an asset in a Package.
Definition:
AssetCompilerContext.cs:10
SiliconStudio.Core.Platform
Platform specific queries and functions.
Definition:
Platform.cs:15
SiliconStudio.Assets.Package
A package managing assets.
Definition:
Package.cs:28
sources
assets
SiliconStudio.Assets
Compiler
AssetCompilerContext.cs
Generated on Sat Dec 20 2014 21:50:51 for Paradox Game Engine by
1.8.7