Paradox Game Engine  v1.0.0 beta06
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PhysicsDebugEffect.cs
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1 // <auto-generated>
2 // Do not edit this file yourself!
3 //
4 // This code was generated by Paradox Shader Mixin Code Generator.
5 // To generate it yourself, please install SiliconStudio.Paradox.VisualStudio.Package .vsix
6 // and re-save the associated .pdxfx.
7 // </auto-generated>
8 
9 using System;
10 using SiliconStudio.Core;
11 using SiliconStudio.Paradox.Effects;
12 using SiliconStudio.Paradox.Graphics;
13 using SiliconStudio.Paradox.Shaders;
14 using SiliconStudio.Core.Mathematics;
16 
17 namespace SiliconStudio.Paradox.Effects.Modules
18 {
19  public static partial class PhysicsDebugEffectKeys
20  {
21  public static readonly ParameterKey<Matrix> WorldViewProj = ParameterKeys.New<Matrix>();
22  public static readonly ParameterKey<Color4> Color = ParameterKeys.New<Color4>(new Color4(1,1,1,1));
23  public static readonly ParameterKey<float> UseUv = ParameterKeys.New<float>(1.0f);
24  }
25 }
Key of an effect parameter.
Definition: ParameterKey.cs:15
SiliconStudio.Paradox.Graphics.Buffer Buffer
Represents a color in the form of rgba.
Definition: Color4.cs:42
All-in-One Buffer class linked SharpDX.Direct3D11.Buffer.
Represents a 32-bit color (4 bytes) in the form of RGBA (in byte order: R, G, B, A).
Definition: Color.cs:16
Represents a 4x4 mathematical matrix.
Definition: Matrix.cs:47